Giant Walls of Text & Other Sell Sheet Mistakes: A Sell Sheet Makeover

Giant Walls of Text & Other Sell Sheet Mistakes: A Sell Sheet Makeover

I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat,…

Perspectives from a Two-Timer, Tabletop Deathmatch Year 2

Perspectives from a Two-Timer, Tabletop Deathmatch Year 2

Kelsey Domeny here. I’d like to introduce you to my friend, fellow combatant in the Cards Against Humanity Tabletop Deathmatch 2013 and all-around awesome person,…

Game Design Contests: Are They Worth It?

Game Design Contests: Are They Worth It?

Are game design contests worth it? For the Whirling Derby team, contests have been a cornerstone of our development as self-publishers and designers. We entered…

Where in Gen Con is the League of Gamemakers?

Where in Gen Con is the League of Gamemakers?

It’s that time of year again, time for the Best Four Days in Gaming! And I am sure you are all wondering … Well, you…

This article will completely destroy the reputation of CAH!

This article will completely destroy the reputation of CAH!

Cards Against Humanity. Never heard of ‘em. At least I hadn’t before last year when I read about their contest for indie game designers, The…

The Key to Getting Published: Playing Games with Strangers

The Key to Getting Published: Playing Games with Strangers

Jupiter Rescue, our cooperative robot game, met success in a big way. We had already received lots of great support from our playtesting groups, won…

The Cards Against Humanity Deathmatch Experience: Jupiter Deep

The Cards Against Humanity Deathmatch Experience: Jupiter Deep

Coming up with a compelling and interesting board game design is tough, but what do you do when you’re trying to self-publish and you’re surrounded…