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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag SELF-PUBLISHING

      1. Home
      2. GOODBYE, OBSCURITY MODE
      GOODBYE, OBSCURITY MODE
      • Peter VaughanPeter Vaughan
      • ADVICE
      • BREAKING GAMES
      • January 28, 2015
      • 0 Comments
      GOODBYE, OBSCURITY MODE

      > Your company is in “stealth mode” only if people would > otherwise care to know what you’re working on. Otherwise, > you’re in “obscurity mode.” ALEX TAUSSIG on twitter Randy…

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      GETTING PUBLISHED THROUGH THE BACK DOOR
      • Scott CaputoScott Caputo
      • BACK DOOR PUBLISHING
      • CONNECTING
      • January 7, 2015
      • 0 Comments
      GETTING PUBLISHED THROUGH THE BACK DOOR

      Guest post by Scott Caputo, who previously wrote the piece Stepping into the Big Leagues at Essen I have had the good fortune of getting published in two hobbies of mine:…

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      KICKSTARTER HOMEWORK – PART 1
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAMES
      • December 12, 2014
      • 0 Comments
      KICKSTARTER HOMEWORK – PART 1

      What should Kickstarter creators do to get ready to launch a campaign? Recently, I was participating in a Kickstarter seminar at a con with Teale Fristoe of Nothing Sacred Games. He…

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      THE PRICE IS RIGHT!
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARDGAMES
      • November 17, 2014
      • 0 Comments
      THE PRICE IS RIGHT!

      Now that we are moving toward getting Stones of Fate out to retail stores, one thing on my mind has been “How do I set the MSRP?” I am sure this is a question…

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      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014
      • Kelsey DomenyKelsey Domeny
      • ADVICE
      • COSMIC WOMBAT GAMES
      • September 17, 2014
      • 0 Comments
      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014

      ON AUGUST 16, 2014, 15 DESIGNERS AND 12 PUBLISHERS GATHER FOR ONE NIGHT TO DATE EACH OTHER 6 MINUTES AT A TIME. Designer/Publisher Speed Dating at Gen Con is exactly…

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      OBSERVATIONS FROM A FIRST TIME GEN CON EXHIBITOR
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • COSMIC WOMBAT GAMES
      • September 1, 2014
      • 0 Comments
      OBSERVATIONS FROM A FIRST TIME GEN CON EXHIBITOR

      GEN CON BOOTH – $1,000 INSURANCE & POWER – $250 BANNERS & FURNITURE – $190 PROTOTYPES – $380 SHIRTS (STAFF & VOLUNTEERS) – $250 SWAG – $110 EXPERIENCING GEN CON FROM THE EXHIBITOR SIDE – PRICELESS…

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      WHERE IN GEN CON IS THE LEAGUE OF GAMEMAKERS?
      • Jeff CorneliusJeff Cornelius
      • AMBERDEN AFFAIR
      • BOARDGAMES
      • July 25, 2014
      • 0 Comments
      WHERE IN GEN CON IS THE LEAGUE OF GAMEMAKERS?

      IT’S THAT TIME OF YEAR AGAIN, TIME FOR THE BEST FOUR DAYS IN GAMING! AND I AM SURE YOU ARE ALL WONDERING … Will the League of Gamemakers be involved? Where…

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      THE CARDS AGAINST HUMANITY DEATHMATCH EXPERIENCE: JUPITER DEEP
      • Christina MajorChristina Major
      • CARDS AGAINST HUMANITY
      • CO-OP GAMES
      • April 16, 2014
      • 0 Comments
      THE CARDS AGAINST HUMANITY DEATHMATCH EXPERIENCE: JUPITER DEEP

      Coming up with a compelling and interesting board game design is tough, but what do you do when you’re trying to self-publish and you’re surrounded on all sides by giant…

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      PERCEPTION IS REALITY: HOW TO BE BIGGER THAN YOU ARE
      • Jeff CorneliusJeff Cornelius
      • ADVERTISING
      • BOARD GAME GEEK
      • April 14, 2014
      • 0 Comments
      PERCEPTION IS REALITY: HOW TO BE BIGGER THAN YOU ARE

      So, you’re a small time game designer or publisher. How do you get bigger? How do you increase your presence within the industry? Answer – act like the person you…

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      CHINA VS THE UNITED STATES; WHERE TO MANUFACTURE
      • Tom JollyTom Jolly
      • MANUFACTURING
      • PUBLISHER RESOURCES
      • February 26, 2014
      • 0 Comments
      CHINA VS THE UNITED STATES; WHERE TO MANUFACTURE

      WHERE TO MANUFACTURE? Most game manufacturers encounter this question as they enter the field. It’s easy to be scared of dealing with a foreign country, the language barriers, and the…

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      Posts pagination

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      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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