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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag MECHANICS

      1. Home
      2. THE THEMES, THEY ARE A’ CHANGING
      THE THEMES, THEY ARE A’ CHANGING
      • Guest AuthorGuest Author
      • CHRIS CHUNG
      • DESIGN
      • October 1, 2014
      • 0 Comments
      THE THEMES, THEY ARE A’ CHANGING

      Guest post by Randy Hoyt. In his day job, Randy works on the user experience design team for a Silicon Valley startup. But at night, he designs and publishes board games.…

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      “ASK THE LEAGUE” – SHOULD GAMES HAVE A CATCH-UP MECHANIC?
      • Brad BrooksBrad Brooks
      • ACCELERATED ENDING
      • ASK THE LEAGUE
      • August 15, 2014
      • 0 Comments
      “ASK THE LEAGUE” – SHOULD GAMES HAVE A CATCH-UP MECHANIC?

      What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives from members of the League of…

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      FINE-TUNING SCORING ON HUNDRED KINGS WAR
      • Stephen DeBaunStephen DeBaun
      • BOARD GAME
      • DESIGN
      • July 14, 2014
      • 0 Comments
      FINE-TUNING SCORING ON HUNDRED KINGS WAR

      Ever wonder what a game designer does behind the scenes? I thought it would be fun to share what kind of stuff I wrestle with when I’m up to my…

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      BUILDING YOUR GAME MECHANICS – TIPS FROM THE LEAGUE OF GAMEMAKERS
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • CARD GAMES
      • July 4, 2014
      • 0 Comments
      BUILDING YOUR GAME MECHANICS – TIPS FROM THE LEAGUE OF GAMEMAKERS

      The combined knowledge of the League of Gamemakers is a force to be reckoned with. Some of our most popular pieces are on game mechanics. The nuts and bolts. Getting the gears…

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      THEME VS MECHANICS: THE FALSE DICHOTOMY
      • Mark MajorMark Major
      • CONTEXT
      • MECHANICS
      • June 30, 2014
      • 0 Comments
      THEME VS MECHANICS: THE FALSE DICHOTOMY

      Most conversations about theme and mechanics treat games as if those are the only two elements a game has. Some comments make it seem like there’s this linear scale with…

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      THEME IS MORE IMPORTANT THAN MECHANICS
      • Peter VaughanPeter Vaughan
      • ART
      • CONSONANCE
      • June 23, 2014
      • 0 Comments
      THEME IS MORE IMPORTANT THAN MECHANICS

      Does your latest design resemble flavorless tofu cubes, ready to mix with a flavor? Are the mechanics straight from a can, with a generic label? This will hopefully prove a…

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      EXPLORING DRAFTING
      • Teale FristoeTeale Fristoe
      • DRAFTING
      • MECHANICS
      • June 20, 2014
      • 0 Comments
      EXPLORING DRAFTING

      Teale Fristoe is the founder and head designer of Nothing Sacred Games. His games include Corporate America and Shadow Throne, which is currently on Kickstarter. Today I want to talk about how Shadow Throne is the product of…

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      MECHANICS ARE MORE IMPORTANT THAN THEME
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • GAME DESIGN
      • June 16, 2014
      • 0 Comments
      MECHANICS ARE MORE IMPORTANT THAN THEME

      When talking non-RPG tabletop games, mechanics make the game. Mechanics ARE the game. Themes and components can enhance games and create more immersive experiences, but the core of a game is ultimately…

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      REALITY CHECK: VERISIMILITUDE IN GAME DESIGN
      • Guest AuthorGuest Author
      • BALANCING
      • DEVIOUS DEVICES
      • May 21, 2014
      • 0 Comments
      REALITY CHECK: VERISIMILITUDE IN GAME DESIGN

      A guest post by Anthony Rando and Eric Cesare of Devious Devices, LLC VERI-WHAT? We here at Devious Devices have been fondly throwing around the term “verisimilitude” quite a bit lately,…

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      HOW TO DESIGN A WORKER PLACEMENT GAME PART 1
      • Luke LaurieLuke Laurie
      • BOARD GAME
      • BOARDGAMEGEEK
      • April 18, 2014
      • 0 Comments
      HOW TO DESIGN A WORKER PLACEMENT GAME PART 1

      DO YOU WANT TO DESIGN A WORKER PLACEMENT GAME? Are you working on a design, but want to make it better? Would you like to get tips from successful designers?…

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      Posts pagination

      1 … 5 6 7
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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