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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag MECHANICS

      1. Home
      2. FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL
      FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL
      • JR HONEYCUTTJR HONEYCUTT
      • GAME DEVELOPMENT
      • MECHANICS
      • July 8, 2016
      • 0 Comments
      FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL

      Last summer I had the opportunity to work as the developer for SeaFall, a Legacy game from Rob Daviau and Plaid Hat Games that’s set in a fictional world in the dawn of the Age…

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      GAME ELEMENTS: ELIMINATION
      • Teale FristoeTeale Fristoe
      • BOARD GAMES
      • GAME ELEMENTS
      • June 29, 2016
      • 0 Comments
      GAME ELEMENTS: ELIMINATION

      Today I continue looking at the basic elements that make up tabletop games with Elimination. The previous articles can be found here: Goals, Scoring, Actions, Resources, Uncertainty, Space and Time, and Acquisition. These days, “elimination” is almost a…

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      FRIDAY GAME BREAK: THEME VS. MECHANICS
      • Jasmine DavisJasmine Davis
      • BOARDGAMES
      • DEBATE
      • June 24, 2016
      • 0 Comments
      FRIDAY GAME BREAK: THEME VS. MECHANICS

      There are battles, and then there are BATTLES. And what bigger battle is there than mechanics vs. theme? Ask any game designer which is more important, and get ready to listen,…

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      PATENTS, PROTECTIONS, AND BOARDGAMES – PART 1
      • Tom JollyTom Jolly
      • ADVICE
      • BOARD GAME
      • June 13, 2016
      • 0 Comments
      PATENTS, PROTECTIONS, AND BOARDGAMES – PART 1

      IN THE GAME INDUSTRY, COPYRIGHT, TRADEMARKS, AND PATENTS DON’T WORK. WE NEED SOMETHING ELSE. Recently, a federal court in Texas handed down a judgment that game mechanics aren’t covered by…

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      IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • May 30, 2016
      • 0 Comments
      IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES

      What do you do when your gaming group can’t get together and your family is busy with other endevours? You play with yourself of course! One of the most requested…

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      MECHANICS AND THEME: THE BEST OF FRIENDS!
      • Eduardo BarafEduardo Baraf
      • EDO
      • LEAGUE VIDEOS
      • May 4, 2016
      • 0 Comments
      MECHANICS AND THEME: THE BEST OF FRIENDS!

      Designers endlessly argue about whether you should start with Mechanics or Theme and which is more important. This is a fool’s errand. Seth Johnson joins me to discuss what Designers…

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      DESIGNING OUTSIDE YOURSELF
      • Mark MajorMark Major
      • ADVICE
      • DESIGN
      • April 20, 2016
      • 0 Comments
      DESIGNING OUTSIDE YOURSELF

      A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go around making things you hate…

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      GAME ELEMENTS: ACQUISITION
      • Teale FristoeTeale Fristoe
      • ADVICE
      • GAME DESIGN
      • April 18, 2016
      • 0 Comments
      GAME ELEMENTS: ACQUISITION

      Today I continue looking at the basic elements that make up tabletop games with acquisition. In case you missed the previous articles, you can see them here: Goals, Scoring, Actions, Resources, Uncertainty, and Space and Time.…

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      ARE GAMES GETTING LESS SPATIAL?
      • Scott CaputoScott Caputo
      • AREA CONTROL
      • GAME DESIGN
      • April 11, 2016
      • 0 Comments
      ARE GAMES GETTING LESS SPATIAL?

      When I first started in this hobby 12 years, I was amazed at games liked Mexica, a true masterpiece of spatial gaming. Players place water tiles to define the boundaries of…

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      GAME ELEMENTS: SPACE AND TIME
      • Teale FristoeTeale Fristoe
      • ADVICE
      • GAME DESIGN
      • March 7, 2016
      • 0 Comments
      GAME ELEMENTS: SPACE AND TIME

      When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of space, and time was a…

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      Posts pagination

      1 2 3 … 7
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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