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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag KICKSTARTER

      1. Home
      2. THE THEMES, THEY ARE A’ CHANGING
      THE THEMES, THEY ARE A’ CHANGING
      • Guest AuthorGuest Author
      • CHRIS CHUNG
      • DESIGN
      • October 1, 2014
      • 0 Comments
      THE THEMES, THEY ARE A’ CHANGING

      Guest post by Randy Hoyt. In his day job, Randy works on the user experience design team for a Silicon Valley startup. But at night, he designs and publishes board games.…

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      A DIY GUIDE TO MAKING A PROTOTYPE BOX
      • Guest AuthorGuest Author
      • BOX DESIGN
      • DIY
      • September 12, 2014
      • 0 Comments
      A DIY GUIDE TO MAKING A PROTOTYPE BOX

      Hello everyone! Nicholas Timinskas here, game designer for Jubilee Games, and guest contributor to the League. In doing demos of my new game, Worlds War One, I’ve received consistently favorable feedback…

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      THIS ONE TIP COULD MAKE OR BREAK YOUR KICKSTARTER
      • Kelsey DomenyKelsey Domeny
      • AMBERDEN AFFAIR
      • FEEDBACK
      • August 29, 2014
      • 0 Comments
      THIS ONE TIP COULD MAKE OR BREAK YOUR KICKSTARTER

      There are many things I learned through the experience of having created my first Kickstarter project. I feel fortunate that it funded, and a great deal of my success I…

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      THE EFFORT TO RUN A KICKSTARTER = THE EFFORT TO MAKE A GAME
      • Guest AuthorGuest Author
      • CROWDFUNDING TIPS
      • EDUARDO BARAF
      • August 25, 2014
      • 0 Comments
      THE EFFORT TO RUN A KICKSTARTER = THE EFFORT TO MAKE A GAME

      This is guest post from Eduardo Baraf, friend of the League and designer and publisher of the game, Lift Off! Get Me Off This Planet! We’ve seen Eduardo working hard at…

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      KICKSTARTER AND COOKIES: DEFINING SUCCESS
      • Kelsey DomenyKelsey Domeny
      • AMBERDEN AFFAIR
      • COOKIES
      • July 21, 2014
      • 0 Comments
      KICKSTARTER AND COOKIES: DEFINING SUCCESS

      CHOCOLATE CHIP COOKIES ARE AMAZING. Unless you’re one of the few people on the planet who don’t like chocolate (I’ll pray for you) you understand what sweet, delicious comfort a…

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      HOW VISITORS VIEW YOUR KICKSTARTER PAGE
      • Christian StrainChristian Strain
      • AUDIENCE
      • BOARDGAMEGEEK
      • July 9, 2014
      • 0 Comments
      HOW VISITORS VIEW YOUR KICKSTARTER PAGE

      I recently started a poll on BoardGameGeek asking how people looked at a Kickstarter page and what they thought was most important. At the moment of writing this, 184 people have answered…

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      “HEY YOU GUYS” – INCREASING YOUR PERSONAL CONNECTION WITH BACKERS
      • Michael DomenyMichael Domeny
      • BACKERS
      • COMMUNICATION
      • June 13, 2014
      • 0 Comments
      “HEY YOU GUYS” – INCREASING YOUR PERSONAL CONNECTION WITH BACKERS

      Hey everybody! A big thank you to all of you who are reading this post from the League of Gamemakers! You guys are awesome, and… … wait a minute. STOP.…

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      IT’S A GAME! IT’S A SIMULATION! IT’S A …
      • Jeff CorneliusJeff Cornelius
      • CAMPAIGN TRAIL
      • GAME DESIGN
      • June 2, 2014
      • 0 Comments
      IT’S A GAME! IT’S A SIMULATION! IT’S A …

      product made for leisure time enjoyment that refuses to be categorized into arbitrary and nebulously defined criteria vis-a-vis the combination of characteristics of the strong suits of various games and…

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      WHY IS IT SO ORANGE!!!
      • Christian StrainChristian Strain
      • ALL ORANGE
      • ASKING FOR TROBILS
      • May 26, 2014
      • 0 Comments
      WHY IS IT SO ORANGE!!!

      WOULD YOU HAVE BOUGHT OR EVEN TRIED THESE GAMES IF THEY WERE ALL ORANGE?   Maybe not. Maybe the art would have turned you off, but just think of the…

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      CURVES – THE KEY TO A SUCCESSFUL KICKSTARTER
      • Jeff CorneliusJeff Cornelius
      • BREAK FROM REALITY GAMES
      • DISASTER LOOMS
      • May 19, 2014
      • 0 Comments
      CURVES – THE KEY TO A SUCCESSFUL KICKSTARTER

      Today, I want to talk about curves. I know what you are thinking, but no, we will not be talking about sexy cosplayers and how to incorporate them into your…

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      Posts pagination

      1 … 8 9 10
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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