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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag GAME DESIGN

      1. Home
      2. “ASK THE LEAGUE” – WHAT TOOLS DO YOU USE FOR GAME DESIGN?
      “ASK THE LEAGUE” – WHAT TOOLS DO YOU USE FOR GAME DESIGN?
      • Brad BrooksBrad Brooks
      • ANALOG TOOLS
      • ASK THE LEAGUE
      • December 5, 2014
      • 0 Comments
      “ASK THE LEAGUE” – WHAT TOOLS DO YOU USE FOR GAME DESIGN?

      What are the essential tools in the League members’ utility belts? Below are a few tips and tricks from members of the League of Gamemakers. Feel free to share your own…

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      ARE YOU READY FOR SOME FOOTBALL?!
      • Jeff CorneliusJeff Cornelius
      • FOOTBALL
      • GAME DESIGN
      • November 24, 2014
      • 0 Comments
      ARE YOU READY FOR SOME FOOTBALL?!

      It’s Thanksgiving season, that time of year where many of us will be sitting down to way too much food, spending time with family, maybe playing some games, and if…

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      STEAL THIS GAME IDEA!
      • Luke LaurieLuke Laurie
      • BOARDGAME
      • CREATIVITY
      • November 12, 2014
      • 0 Comments
      STEAL THIS GAME IDEA!

      We game designers are creative people, often to the point that we have WAY too many ideas to be able to see them all become reality. So, why not share…

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      FOR THE LOVE OF PLAY
      • Kelsey DomenyKelsey Domeny
      • BOARD GAME
      • BOARD GAMES
      • November 10, 2014
      • 0 Comments
      FOR THE LOVE OF PLAY

      This article was inspired by a rather in depth discussion on the Card & Board Game Designers Guild on Facebook. The question posed by our own Luke Laurie was “What are the…

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      HOW TO PLAY TEST, PART 2 – GAME WRECKERS
      • Peter VaughanPeter Vaughan
      • ALPHA GAMER
      • ANALYSIS PARALYSIS
      • November 7, 2014
      • 0 Comments
      HOW TO PLAY TEST, PART 2 – GAME WRECKERS

      So a game or a play test went sour. But wait, was it the game or the players? Here are a couple categories of gamers who might take a game…

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      ARTIFICIAL INTELLIGENCE IN BOARD GAMES
      • Tom JollyTom Jolly
      • ACTIVE RESPONSE
      • AI
      • November 5, 2014
      • 0 Comments
      ARTIFICIAL INTELLIGENCE IN BOARD GAMES

      Many of you will be thinking right now, “…but wait…isn’t artificial intelligence only used in computers?” Depends on your definition. AI, to me, is any set of rules that allows…

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      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 3
      • Peter VaughanPeter Vaughan
      • COLLABORATION
      • DESIGN DAY
      • November 3, 2014
      • 0 Comments
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 3

      In this three part series, read about the League’s secret mission in coordination with Stonemaier Games to select the top 10 games every designer should play at least once! —…

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      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 2
      • Peter VaughanPeter Vaughan
      • COLLABORATION
      • CRITERIA
      • October 27, 2014
      • 0 Comments
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 2

      In this three part series, read about the League’s secret mission in coordination with Stonemaier Games to select the top 10 games every designer should play at least once! —…

      Continue reading
      HOW TO PLAYTEST – PART 1 “SET THE STAGE”
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • CARD GAMES
      • October 24, 2014
      • 0 Comments
      HOW TO PLAYTEST – PART 1 “SET THE STAGE”

      Playtesting games can be fun, insightful, and productive. It can also be disappointing, frustrating, and uncomfortable. Worse still, sometimes, playtesting is simply a waste of time. With the best games…

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      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 1
      • Peter VaughanPeter Vaughan
      • COLLABORATION
      • DESIGN DAY
      • October 20, 2014
      • 0 Comments
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 1

      In this three part series, read about the League’s secret mission in coordination with Stonemaier Games to select the top 10 games every designer should play at least once! —…

      Continue reading

      Posts pagination

      1 … 8 9 10 … 12
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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