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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag GAME DESIGN

      1. Home
      2. DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014 – PART 2
      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014 – PART 2
      • Nathan CorneliusNathan Cornelius
      • ADVICE
      • COSMIC WOMBAT GAMES
      • September 19, 2014
      • 0 Comments
      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014 – PART 2

      In Part 1, Kelsey Domeny introduced the publisher speed dating event at GenCon and had great advice for designers pitching their games. It also included video interviews with designers and publishers…

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      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014
      • Kelsey DomenyKelsey Domeny
      • ADVICE
      • COSMIC WOMBAT GAMES
      • September 17, 2014
      • 0 Comments
      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014

      ON AUGUST 16, 2014, 15 DESIGNERS AND 12 PUBLISHERS GATHER FOR ONE NIGHT TO DATE EACH OTHER 6 MINUTES AT A TIME. Designer/Publisher Speed Dating at Gen Con is exactly…

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      GAME DESIGN CONTESTS: ARE THEY WORTH IT?
      • Christina MajorChristina Major
      • ADVICE
      • CARDS AGAINST HUMANITY
      • September 15, 2014
      • 0 Comments
      GAME DESIGN CONTESTS: ARE THEY WORTH IT?

      Are game design contests worth it? For the Whirling Derby team, contests have been a cornerstone of our development as self-publishers and designers. We entered three board game contests on The Game Crafter.com…

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      MAKING CONVENTIONS BETTER FOR GAMEMAKERS – CELESTISPIEL
      • Luke LaurieLuke Laurie
      • CALIFORNIA
      • CELESTICON
      • August 22, 2014
      • 0 Comments
      MAKING CONVENTIONS BETTER FOR GAMEMAKERS – CELESTISPIEL

      Game conventions can serve many useful functions for gamemakers, but they infrequently offer dedicated space to one of the very foundations of the gaming industry: the playtesting of game prototypes.…

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      PUTTING THE DESIGN IN GRAPHIC DESIGN
      • Jeff CorneliusJeff Cornelius
      • ASCENDANT
      • CAMPAIGN TRAIL
      • August 11, 2014
      • 0 Comments
      PUTTING THE DESIGN IN GRAPHIC DESIGN

      I love graphic design. It’s my favorite part of this whole gamemaking process. I even did it professionally for a while. I like seeing the results of many hours of…

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      WHAT’S THAT SYMBOL MEAN AGAIN? BUILDING CLEAR ICONOGRAPHY INTO YOUR GAME
      • Christina MajorChristina Major
      • FRAMING ELEMENT
      • GAME DESIGN
      • July 7, 2014
      • 0 Comments
      WHAT’S THAT SYMBOL MEAN AGAIN? BUILDING CLEAR ICONOGRAPHY INTO YOUR GAME

      You’re sitting at the table with four of your closest friends, playing a rousing game of Brains, Grains, and Trains. You play a zombie card triumphantly… only to find out…

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      10 MOVIES THAT SHOULD BE BOARD GAMES
      • Christian StrainChristian Strain
      • BOARD
      • BOARDGAMES
      • June 25, 2014
      • 0 Comments
      10 MOVIES THAT SHOULD BE BOARD GAMES

      Sometimes a movie has such a direct link to a board game mechanic or a unique theme, the idea jumps out at me immediately after watching it. Here’s 10 movies…

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      THEME IS MORE IMPORTANT THAN MECHANICS
      • Peter VaughanPeter Vaughan
      • ART
      • CONSONANCE
      • June 23, 2014
      • 0 Comments
      THEME IS MORE IMPORTANT THAN MECHANICS

      Does your latest design resemble flavorless tofu cubes, ready to mix with a flavor? Are the mechanics straight from a can, with a generic label? This will hopefully prove a…

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      MECHANICS ARE MORE IMPORTANT THAN THEME
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • GAME DESIGN
      • June 16, 2014
      • 0 Comments
      MECHANICS ARE MORE IMPORTANT THAN THEME

      When talking non-RPG tabletop games, mechanics make the game. Mechanics ARE the game. Themes and components can enhance games and create more immersive experiences, but the core of a game is ultimately…

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      “ASK THE LEAGUE” – PLAY TEST SESSIONS
      • Brad BrooksBrad Brooks
      • ASK THE LEAGUE
      • FEEDBACK FORMS
      • June 11, 2014
      • 0 Comments
      “ASK THE LEAGUE” – PLAY TEST SESSIONS

      BRAD: For Letter Tycoon I’ve been recording the play length, scores, and which letter tiles were bought by each player. Comparing the scores and letter tile choices helps me see if any…

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      Posts pagination

      1 … 9 10 11 12
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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