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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

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      1. Home
      2. IT TAKES TWO TO MAKE A GAME GO RIGHT
      IT TAKES TWO TO MAKE A GAME GO RIGHT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CODESIGNING A GAME
      • January 16, 2015
      • 0 Comments
      IT TAKES TWO TO MAKE A GAME GO RIGHT

      Guest Post by Jasmine Davis. Jasmine Davis is a writer and game designer in Pittsburgh, PA. You can find Jasmine’s own thoughts on her website, read her thoughts on other people’s games…

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      METATOPIA: MECCA FOR DESIGNERS
      • Guest AuthorGuest Author
      • AVIE WING
      • DARREN WATTS
      • January 12, 2015
      • 0 Comments
      METATOPIA: MECCA FOR DESIGNERS

      A guest post from JR Honeycutt, who is one of the busiest folks in the game industry today. He’s probably designing a game, hosting a podcast, running a charity, rocking the…

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      KICKSTARTER HOMEWORK – PART 1
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAMES
      • December 12, 2014
      • 0 Comments
      KICKSTARTER HOMEWORK – PART 1

      What should Kickstarter creators do to get ready to launch a campaign? Recently, I was participating in a Kickstarter seminar at a con with Teale Fristoe of Nothing Sacred Games. He…

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      HOW TO PLAY TEST, PART 2 – GAME WRECKERS
      • Peter VaughanPeter Vaughan
      • ALPHA GAMER
      • ANALYSIS PARALYSIS
      • November 7, 2014
      • 0 Comments
      HOW TO PLAY TEST, PART 2 – GAME WRECKERS

      So a game or a play test went sour. But wait, was it the game or the players? Here are a couple categories of gamers who might take a game…

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      HOW TO PLAYTEST – PART 1 “SET THE STAGE”
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • CARD GAMES
      • October 24, 2014
      • 0 Comments
      HOW TO PLAYTEST – PART 1 “SET THE STAGE”

      Playtesting games can be fun, insightful, and productive. It can also be disappointing, frustrating, and uncomfortable. Worse still, sometimes, playtesting is simply a waste of time. With the best games…

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      DEAR DIARY: KEEPING A PLAYTEST JOURNAL
      • Michael DomenyMichael Domeny
      • ADVICE
      • DESIGN
      • October 15, 2014
      • 0 Comments
      DEAR DIARY: KEEPING A PLAYTEST JOURNAL

      Dear Diary, Among nerds, there are the board gamers. Among the board gamer nerds, there are board game designers. And among those nerds, you have the few, the proud, who,…

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      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014 – PART 2
      • Nathan CorneliusNathan Cornelius
      • ADVICE
      • COSMIC WOMBAT GAMES
      • September 19, 2014
      • 0 Comments
      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014 – PART 2

      In Part 1, Kelsey Domeny introduced the publisher speed dating event at GenCon and had great advice for designers pitching their games. It also included video interviews with designers and publishers…

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      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014
      • Kelsey DomenyKelsey Domeny
      • ADVICE
      • COSMIC WOMBAT GAMES
      • September 17, 2014
      • 0 Comments
      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014

      ON AUGUST 16, 2014, 15 DESIGNERS AND 12 PUBLISHERS GATHER FOR ONE NIGHT TO DATE EACH OTHER 6 MINUTES AT A TIME. Designer/Publisher Speed Dating at Gen Con is exactly…

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      GAME DESIGN CONTESTS: ARE THEY WORTH IT?
      • Christina MajorChristina Major
      • ADVICE
      • CARDS AGAINST HUMANITY
      • September 15, 2014
      • 0 Comments
      GAME DESIGN CONTESTS: ARE THEY WORTH IT?

      Are game design contests worth it? For the Whirling Derby team, contests have been a cornerstone of our development as self-publishers and designers. We entered three board game contests on The Game Crafter.com…

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      THIS ONE TIP COULD MAKE OR BREAK YOUR KICKSTARTER
      • Kelsey DomenyKelsey Domeny
      • AMBERDEN AFFAIR
      • FEEDBACK
      • August 29, 2014
      • 0 Comments
      THIS ONE TIP COULD MAKE OR BREAK YOUR KICKSTARTER

      There are many things I learned through the experience of having created my first Kickstarter project. I feel fortunate that it funded, and a great deal of my success I…

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      Posts pagination

      1 2 3
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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