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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag ADVICE

      1. Home
      2. GRAPHIC DESIGN TIPS FOR SELL SHEETS: A SELL SHEET MAKEOVER PART 2
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAMES
      • May 25, 2015
      • 0 Comments
      GRAPHIC DESIGN TIPS FOR SELL SHEETS: A SELL SHEET MAKEOVER PART 2

      Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different iterations. This week, I enlisted the…

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      IT’S BEEN A LONG ROAD – STONES OF FATE’S JOURNEY TO YOUR FLGS
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAMES
      • May 22, 2015
      • 0 Comments
      IT’S BEEN A LONG ROAD – STONES OF FATE’S JOURNEY TO YOUR FLGS

      We’ve finally reached the end of our journey, or is it just the beginning? Either way, Stones of Fate hit a major milestone this week – it’s now available at…

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      GIANT WALLS OF TEXT & OTHER SELL SHEET MISTAKES: A SELL SHEET MAKEOVER
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAMES
      • May 18, 2015
      • 0 Comments
      GIANT WALLS OF TEXT & OTHER SELL SHEET MISTAKES: A SELL SHEET MAKEOVER

      I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat, and time. And of course…

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      FUNDAMENTAL REASON TO PLAY: BE A GOOD LOSER
      • Guest AuthorGuest Author
      • ADVICE
      • BEING A GOOD SPORT
      • May 13, 2015
      • 0 Comments
      FUNDAMENTAL REASON TO PLAY: BE A GOOD LOSER

      We’ve seen Eliot Hochberg around at various conventions and know that he’s serious about game making, both as a publisher (Modest Games) and as a designer, pitching Urosette (recently picked up as…

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      PUBLISH, PITCH, OR GET OFF THE POT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CROWDFUNDING
      • May 11, 2015
      • 0 Comments
      PUBLISH, PITCH, OR GET OFF THE POT

      Cool Table, Rocket Cats in Space, The Candyman Can, Camp Friendship, BEARanoia… I’ve been designing games for the past three years – and some of them are even pretty good. But I have yet…

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      ARE YOU PLAYING MIND GAMES WITH ME?
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAME
      • May 6, 2015
      • 0 Comments
      ARE YOU PLAYING MIND GAMES WITH ME?

      This past weekend, over 300 people converged on sunny San Diego for an entire weekend of gaming. This was Mensa Mind Games, an annual competition where members of the American Mensa organization…

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      KICKSTARTER HOMEWORK – LESSON 1: QUOTES AND SETTING PRICES
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • CAMPAIGN TRAIL
      • March 16, 2015
      • 0 Comments
      KICKSTARTER HOMEWORK – LESSON 1: QUOTES AND SETTING PRICES

      One of the first things to do when setting up a Kickstarter is to figure out how much it will cost you to actually fulfill said Kickstarter, or at the…

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      A PR PERSPECTIVE ON REACHING OUT TO REVIEWERS
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BLOGGING
      • March 11, 2015
      • 0 Comments
      A PR PERSPECTIVE ON REACHING OUT TO REVIEWERS

      When I’m not writing for the Internet, I’m a professional Internet writer. (I just can’t get away.) Part of my everyday job involves doing outreach for my clients, trying to…

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      DESIGNERS AND CREATIVE CONTROL
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • CREATIVE CONTROL
      • February 18, 2015
      • 0 Comments
      DESIGNERS AND CREATIVE CONTROL

      Ryan Sanders (A.K.A. The Inquisitive Meeple) told me he was starting a new interview series about advice for people designing games or navigating the publishing world. That got me thinking… what design…

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      A LEAGUE OF YOUR OWN: BUILDING A GAME DESIGN COMMUNITY
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CONVENTIONS
      • February 11, 2015
      • 0 Comments
      A LEAGUE OF YOUR OWN: BUILDING A GAME DESIGN COMMUNITY

      One of the coolest things about game design, in my opinion, is that whether you’re a solo designer or you’re part of a team, you need other people to help…

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      Posts pagination

      1 … 3 4 5 6
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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