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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Feature

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      HOLIDAY GAME WISHLIST
      • Peter VaughanPeter Vaughan
      • BLACK FRIDAY
      • BOARD GAMES
      • November 28, 2014
      • 0 Comments
      HOLIDAY GAME WISHLIST

      IT’S BLACK FRIDAY, WHY ARE YOU READING THIS? Aren’t you at the mall, shoved in like cattle among the aisles of Target trying to get a deal on a video…

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      “ASK THE LEAGUE” – WHAT INTELLECTUAL PROPERTY WOULD YOU LIKE TO USE IN A GAME DESIGN?
      • Brad BrooksBrad Brooks
      • ASK THE LEAGUE
      • BOARD GAMES
      • November 21, 2014
      • 0 Comments
      “ASK THE LEAGUE” – WHAT INTELLECTUAL PROPERTY WOULD YOU LIKE TO USE IN A GAME DESIGN?

      NORV: The movie Westworld starring Yul Brynner. It’s an exotic amusement park where guests get to interact with androids in 3 different worlds – actually I only remember 2 of the worlds…

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      BGG.CON 2014 EXHIBITOR MEGA GUIDE
      • Peter VaughanPeter Vaughan
      • 2014
      • BGG
      • November 14, 2014
      • 0 Comments
      BGG.CON 2014 EXHIBITOR MEGA GUIDE

      In one week, 2,500 or gamers – board game geeks if you will – convene in Texas to PLAY some games! BGG.con has a familiar ‘family’ feel, with open and relaxed gaming. As the…

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      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 3
      • Peter VaughanPeter Vaughan
      • COLLABORATION
      • DESIGN DAY
      • November 3, 2014
      • 0 Comments
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 3

      In this three part series, read about the League’s secret mission in coordination with Stonemaier Games to select the top 10 games every designer should play at least once! —…

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      “ASK THE LEAGUE” – WHAT IS YOUR PERFECT HALLOWEEN GAME(S)?
      • Brad BrooksBrad Brooks
      • BETRAYAL
      • BOARD GAMES
      • October 31, 2014
      • 0 Comments
      “ASK THE LEAGUE” – WHAT IS YOUR PERFECT HALLOWEEN GAME(S)?

      As a game, Betrayal at House on the Hill has its issues (unbalanced scenarios, fiddliness, rules issues, etc.), but for that once a year Halloween game night this is the game. Suspense builds…

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      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 2
      • Peter VaughanPeter Vaughan
      • COLLABORATION
      • CRITERIA
      • October 27, 2014
      • 0 Comments
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 2

      In this three part series, read about the League’s secret mission in coordination with Stonemaier Games to select the top 10 games every designer should play at least once! —…

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      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 1
      • Peter VaughanPeter Vaughan
      • COLLABORATION
      • DESIGN DAY
      • October 20, 2014
      • 0 Comments
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 1

      In this three part series, read about the League’s secret mission in coordination with Stonemaier Games to select the top 10 games every designer should play at least once! —…

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      “ASK THE LEAGUE” – WHAT’S ONE OF YOUR FAVORITE WORKS FROM ANOTHER DESIGNER AND WHY?
      • Brad BrooksBrad Brooks
      • AUCTION GAMES
      • COLD WAR GAMES
      • September 8, 2014
      • 0 Comments
      “ASK THE LEAGUE” – WHAT’S ONE OF YOUR FAVORITE WORKS FROM ANOTHER DESIGNER AND WHY?

      Find out what games from other designers the members of the League of Gamemakers admire. Tell us what your favorite game is below in the comments! KELSEY: I drool over Small World, designed…

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      “ASK THE LEAGUE” – SHOULD GAMES HAVE A CATCH-UP MECHANIC?
      • Brad BrooksBrad Brooks
      • ACCELERATED ENDING
      • ASK THE LEAGUE
      • August 15, 2014
      • 0 Comments
      “ASK THE LEAGUE” – SHOULD GAMES HAVE A CATCH-UP MECHANIC?

      What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives from members of the League of…

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      INDIE SPOTLIGHT: THEME-DRIVEN GAMES
      • Peter VaughanPeter Vaughan
      • BOOMTOWN BANDITS
      • CHAOSMOS
      • August 13, 2014
      • 0 Comments
      INDIE SPOTLIGHT: THEME-DRIVEN GAMES

      In June, agent Laurie threw down a MECHANICS gauntlet, and lo and behold, the forces of THEME rose up to defend their territory from invasion. During this time, I consulted the tomes and…

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      Posts pagination

      1 … 3 4 5
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

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      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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