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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Designing

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      STEAL THIS GAME IDEA!!
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • COLLABORATION
      • October 26, 2015
      • 0 Comments
      STEAL THIS GAME IDEA!!

      Almost a year ago, in November of 2014, I presented a piece entitled “Steal this Game Idea!” which became one of our most popular articles on the League of Gamemakers,…

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      DESIGNING FOR THE FOUR TYPES OF GAMERS
      • Michael DomenyMichael Domeny
      • AIMEYJ
      • BUTCH
      • October 7, 2015
      • 0 Comments
      DESIGNING FOR THE FOUR TYPES OF GAMERS

      In an earlier article about types of gamers, I introduced you to four personalities that, individually or in combination, do a pretty good job of personifying how gamers will play your…

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      ONE OF YOU IS A BEAR: A BEARANOIA DESIGN DIARY
      • Jasmine DavisJasmine Davis
      • BALANCE
      • BEARANOIA
      • October 5, 2015
      • 0 Comments
      ONE OF YOU IS A BEAR: A BEARANOIA DESIGN DIARY

      My very first game, BEARanoia, is about to be released at Essen and I couldn’t be more excited. But for this design diary, I decided to turn it over to my…

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      ON THE CAMPAIGN TRAIL WITH CAMPAIGN TRAIL
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • September 16, 2015
      • 0 Comments
      ON THE CAMPAIGN TRAIL WITH CAMPAIGN TRAIL

      I’ve talked a lot recently about Campaign Trail, our design process, our Kickstarter tips and advice, but today (on the day we launch our Kickstarter campaign) I wanted to share…

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      ASYMMETRICAL DESIGN IS YOUR RUNNING MATE
      • Jeff CorneliusJeff Cornelius
      • BALANCE
      • COSMIC WOMBAT GAMES
      • August 26, 2015
      • 0 Comments
      ASYMMETRICAL DESIGN IS YOUR RUNNING MATE

      “I WANT TO LET YOU KNOW THAT I AM IN AWE OF HOW WELL YOU’VE MANAGED TO BALANCE THIS GAME! YOU’VE DONE SOMETHING TREMENDOUS WITH THIS ONE. GREAT JOB!” This…

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      DIY BOARD GAME DESIGN JAM
      • Jasmine DavisJasmine Davis
      • BOARD GAME DESIGN
      • BOARD GAME JAM
      • August 7, 2015
      • 0 Comments
      DIY BOARD GAME DESIGN JAM

      I love a good game jam. These mini-competitions are among my favorite things to do. Game Chef, the DFW Nerd Night game design contest, the Tabletop Deathmatch…give me a design competition and I’m…

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      FEPH: A DESIGNER’S LESSONS LEARNED
      • Kelsey DomenyKelsey Domeny
      • ADVICE
      • DESIGNERS
      • July 6, 2015
      • 0 Comments
      FEPH: A DESIGNER’S LESSONS LEARNED

      If you are a game designer going to Gen Con, one of the resources available to you is the First Exposure Playtest Hall. For a fee, you can set up your…

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      FUNDAMENTAL REASON TO PLAY: BE A GOOD LOSER
      • Guest AuthorGuest Author
      • ADVICE
      • BEING A GOOD SPORT
      • May 13, 2015
      • 0 Comments
      FUNDAMENTAL REASON TO PLAY: BE A GOOD LOSER

      We’ve seen Eliot Hochberg around at various conventions and know that he’s serious about game making, both as a publisher (Modest Games) and as a designer, pitching Urosette (recently picked up as…

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      VIRAL GAME DESIGN
      • Teale FristoeTeale Fristoe
      • GAME DESIGN
      • GETTING ATTENTION
      • May 4, 2015
      • 0 Comments
      VIRAL GAME DESIGN

      Designers have all sorts of goals for making games. Some have ideas they just can’t keep in. Some want something fun to do with their gamer friends. And some want…

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      DESIGNING THE EXPERIENCE AROUND THE PLAYER
      • Guest AuthorGuest Author
      • BOARDGAMES
      • GAME DESIGN
      • April 13, 2015
      • 0 Comments
      DESIGNING THE EXPERIENCE AROUND THE PLAYER

      Guest Post by Marco Valtriani Marco Valtriani is an Italian game designer and lead developer for Red Glove publishing. He also runs an Italian version of the Board Game Designer’s Forum: Board Game…

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      Posts pagination

      1 … 4 5 6 … 9
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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