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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Jeff Cornelius

      1. Home
      2. PUTTING THE DESIGN IN GRAPHIC DESIGN
      PUTTING THE DESIGN IN GRAPHIC DESIGN
      • Jeff CorneliusJeff Cornelius
      • ASCENDANT
      • CAMPAIGN TRAIL
      • August 11, 2014
      • 0 Comments
      PUTTING THE DESIGN IN GRAPHIC DESIGN

      I love graphic design. It’s my favorite part of this whole gamemaking process. I even did it professionally for a while. I like seeing the results of many hours of…

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      WHERE IN GEN CON IS THE LEAGUE OF GAMEMAKERS?
      • Jeff CorneliusJeff Cornelius
      • AMBERDEN AFFAIR
      • BOARDGAMES
      • July 25, 2014
      • 0 Comments
      WHERE IN GEN CON IS THE LEAGUE OF GAMEMAKERS?

      IT’S THAT TIME OF YEAR AGAIN, TIME FOR THE BEST FOUR DAYS IN GAMING! AND I AM SURE YOU ARE ALL WONDERING … Will the League of Gamemakers be involved? Where…

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      IT’S A GAME! IT’S A SIMULATION! IT’S A …
      • Jeff CorneliusJeff Cornelius
      • CAMPAIGN TRAIL
      • GAME DESIGN
      • June 2, 2014
      • 0 Comments
      IT’S A GAME! IT’S A SIMULATION! IT’S A …

      product made for leisure time enjoyment that refuses to be categorized into arbitrary and nebulously defined criteria vis-a-vis the combination of characteristics of the strong suits of various games and…

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      CURVES – THE KEY TO A SUCCESSFUL KICKSTARTER
      • Jeff CorneliusJeff Cornelius
      • BREAK FROM REALITY GAMES
      • DISASTER LOOMS
      • May 19, 2014
      • 0 Comments
      CURVES – THE KEY TO A SUCCESSFUL KICKSTARTER

      Today, I want to talk about curves. I know what you are thinking, but no, we will not be talking about sexy cosplayers and how to incorporate them into your…

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      GAME MAKING AS A SYSTEMS ENGINEERING PROBLEM, PART 2
      • Jeff CorneliusJeff Cornelius
      • GAME MAKING
      • ITERATIVE DEVELOPMENT
      • April 28, 2014
      • 0 Comments
      GAME MAKING AS A SYSTEMS ENGINEERING PROBLEM, PART 2

      Welcome back! In part 1 I outlined the various disciplines in systems engineering and how they relate to gamemaking. Let’s quickly review: REQUIREMENTS DEFINITION – ensure you know exactly what you want…

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      PERCEPTION IS REALITY: HOW TO BE BIGGER THAN YOU ARE
      • Jeff CorneliusJeff Cornelius
      • ADVERTISING
      • BOARD GAME GEEK
      • April 14, 2014
      • 0 Comments
      PERCEPTION IS REALITY: HOW TO BE BIGGER THAN YOU ARE

      So, you’re a small time game designer or publisher. How do you get bigger? How do you increase your presence within the industry? Answer – act like the person you…

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      HOW LONG DOES IT TAKE TO PUBLISH A GAME, ANYWAY?
      • Jeff CorneliusJeff Cornelius
      • COSMIC WOMBAT GAMES
      • DESIGN
      • March 14, 2014
      • 0 Comments
      HOW LONG DOES IT TAKE TO PUBLISH A GAME, ANYWAY?

      So, you’ve thought of an idea for a board game and now you want to see it on your local game store’s shelf. It should just be a matter of…

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      GAME MAKING AS A SYSTEMS ENGINEERING PROBLEM, PART 1
      • Jeff CorneliusJeff Cornelius
      • DOMINION
      • GAME MAKING
      • January 20, 2014
      • 0 Comments
      GAME MAKING AS A SYSTEMS ENGINEERING PROBLEM, PART 1

      What is this thing we call game making? And how does it relate to other forms of design and manufacturing? Is there a better way to make games? These are…

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      KICKSTARTING STONES OF FATE: BUILDING SUCCESS THROUGH FAILURE
      • Jeff CorneliusJeff Cornelius
      • KICKSTARTER
      • RELAUNCH
      • January 19, 2014
      • 0 Comments
      KICKSTARTING STONES OF FATE: BUILDING SUCCESS THROUGH FAILURE

      As I sit here on the eve of re-launching my Stones of Fate project, I can’t help but think about all I have learned the past year and how much more confident…

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      Posts pagination

      1 2 3
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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