How to Playtest – Part 3, Being a Good Playtester
Playtesting

How to Playtest – Part 3, Being a Good Playtester

Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key…

Win Ratios in First Time Cooperative Play
Designing

Win Ratios in First Time Cooperative Play

As a follow up to JR Honeycutt’s article on Cooperative Games: Advice From the Experts, we asked some of the top board game designers of…

Kickstarter Basics: 3 Days to Launch!
Kickstarter

Kickstarter Basics: 3 Days to Launch!

This is it! Your Kickstarter is launching in just 3 or 4 days. Are you ready? Have you double and triple checked everything? This video…

CUTTHROAT KINGDOMS Part II: Landing a Contract
Publishing

CUTTHROAT KINGDOMS Part II: Landing a Contract

Introduction by Luke Laurie At the League, we are fortunate that we get the opportunity to interact with so many interesting, creative people – and…

Just another Mechanic Monday – II
Mechanics

Just another Mechanic Monday – II

Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a…

Indie Lessons: Atari QA
Playtesting

Indie Lessons: Atari QA

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

IS “REBOOT” ALIVE IN BOARD GAME DESIGNS?
Musings

IS “REBOOT” ALIVE IN BOARD GAME DESIGNS?

Currently in Television programing the “buzz word” is “Reboot”. The recent airing of a remake of the 1977 9 Emmy winning Roots by Executive Producer…

Why do gamemakers go to GENCON?
Musings

Why do gamemakers go to GENCON?

Gencon 2016 has come and gone, and many, many members of the gamemaking community were there: designers, developers, publishers, illustrators, manufacturers, distributors, and retailers. What…

Pacificon Protospiel
Playtesting

Pacificon Protospiel

http://bit.ly/PacificProto You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day…

The Game That Won’t Get Published
Publishing

The Game That Won’t Get Published

I can still remember the exhilaration of hearing my game, Unearth, announced as the winner of the KublaCon Game Design Contest in May 2006. All…

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