Indie Lessons: Mind Control Software
Musings

Indie Lessons: Mind Control Software

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

Instructions: A Game’s Gateway
Designing

Instructions: A Game’s Gateway

Are you a new designer struggling with putting together instructions? Do you routinely have players looking confused and frustrated getting to know your game? This…

BGG Hotness 2016
Gaming

BGG Hotness 2016

This post is dedicated to 21 special games that will begin BoardGameGeek.con as The Hot Games. BGG Knows Hotness Of course, BGG and its site…

Ten Things I Learned in my First Five Years as a Game Designer
Musings

Ten Things I Learned in my First Five Years as a Game Designer

1)Know your style
 I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me…

Building Games Together:  Interview with Game Designer Sen-Foong Lim
Feature

Building Games Together: Interview with Game Designer Sen-Foong Lim

Sen Foong Lim has been seriously designing board games since 2005 with over ten published games, two shelves of prototypes and 15 active projects to…

Take the Trobil to Teach Your Game Right
Gaming

Take the Trobil to Teach Your Game Right

Chris Strain wrote one of my favorite pieces on the League, called Teaching a Game. I’ve referred to it several times, because I believe it…

What’s Your Puzzle?
Designing

What’s Your Puzzle?

While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for…

SIMULATION TO EURO – REBOOT PART II
Designing

SIMULATION TO EURO – REBOOT PART II

At the end of my recent article “Is “Reboot” Alive in Board Game Design?“, I mentioned a current design project on my table, which is…

The Magicians’ Assistant – Mental Models in Game Design
Musings

The Magicians’ Assistant – Mental Models in Game Design

Seth Johnson is one fantastic designer who is particularly strong at understanding theme and the game journey of the player. Seth has been around the…

Stealthy Math
Designing

Stealthy Math

If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the…

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