Kevin Q:The goal of the game and what determines the winner are two different things. In my unnamed game players focus on building a set of clients but the winner is determined by most points gained in several differing ways, mostly through set collection but also completion of bonus objectives.
Likewise the rules should point to a defined and clearly stated goal(s) for the player to work on. In Pandemic the goal is quite simply dictated by the rules and each player is given slight variations of the goal based on their role cards. The ever so slight iterations of roles and events produces a timeless sense of classic replaying factor.
In my game the core mechanic is fun and it works, I streamlined for week 2 of playtestung but doing so takes away the core mechanic and the fun. In fact I streamlined the mechanics and the game became very stressful
Norv Brooks:Regina, I've made close to release quality prototypes for $50 or less through Game Crafter
Chénier:The cost of my prototypes is mainly time: time scavenging the internet for imagery and cutting it up with free image handling software I learned to use; time for designing boards using WORD; time scavenging material from other games. The only financial cost is trips to the dollar store for foam boards and the many many many cartridges of printer ink ordered on Amazon ---- for yet another revision of your board and tokens you need to print out. All in all, over the 2 year process of designing a game, the actual cost in paper, boards, inks etc. to make all my prototypes is well under $1000.
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Okay Mike, as a follower of the League who has been invited to join but never had the sack to contribute, I have to say: BEST. POST. EVER!
As an animator and comedy writer, I have to add: BEST. POST… Well, you get it.
Thanks, Steve! High praise!