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    • AUTHORS
    • BLOG
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    • TOPICS
      • Designing
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    • CONTACT
    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag PUBLISHING

      1. Home
      2. HOW TO WORK IN THE GAMING INDUSTRY
      HOW TO WORK IN THE GAMING INDUSTRY
      • JR HONEYCUTTJR HONEYCUTT
      • CAREER
      • DEMOING
      • March 4, 2015
      • 0 Comments
      HOW TO WORK IN THE GAMING INDUSTRY

      Hi, I’m JR Honeycutt, and I’m the Community Manager at Level 99 Games. Like many of us who work in gaming, I started as a fan of games, and gradually found…

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      ENJOY THE WORK, NOT YOUR EXPECTATIONS
      • Guest AuthorGuest Author
      • AETHER MAGIC
      • FOCUS
      • February 27, 2015
      • 0 Comments
      ENJOY THE WORK, NOT YOUR EXPECTATIONS

      The Happy Mitten Games podcast has recently featured guests such as James Ernest, Darrell Louder of Unpub, Richard Bliss, Stronghold Games, Calliope Games, and more. The crew blogs passionately about all aspects…

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      TEAM-BUILDING, TRANSPARENCY, AND TASTINESS – AN INTERVIEW WITH MICHAEL MINDES
      • Luke LaurieLuke Laurie
      • belfort
      • COMMUNICATION
      • February 20, 2015
      • 0 Comments
      TEAM-BUILDING, TRANSPARENCY, AND TASTINESS – AN INTERVIEW WITH MICHAEL MINDES

      Luke Laurie recently sat down (digitally) to interview the prolific founder of Tasty Minstrel Games, Michael Mindes. The outcome: a wealth of gamemaking knowledge and wisdom from a publisher who…

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      DESIGNERS AND CREATIVE CONTROL
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • CREATIVE CONTROL
      • February 18, 2015
      • 0 Comments
      DESIGNERS AND CREATIVE CONTROL

      Ryan Sanders (A.K.A. The Inquisitive Meeple) told me he was starting a new interview series about advice for people designing games or navigating the publishing world. That got me thinking… what design…

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      NEW YEAR’S RESOLUTIONS FOR GAMEMAKERS
      • Luke LaurieLuke Laurie
      • BLOGGING
      • GAME DESIGN
      • January 9, 2015
      • 0 Comments
      NEW YEAR’S RESOLUTIONS FOR GAMEMAKERS

      HAPPY NEW YEAR FROM THE LEAGUE OF GAMEMAKERS!!! 2014 was a huge year for tabletop games, and huge year for the League of Gamemakers: We posted 150 articles on this site! …but…

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      GETTING PUBLISHED THROUGH THE BACK DOOR
      • Scott CaputoScott Caputo
      • BACK DOOR PUBLISHING
      • CONNECTING
      • January 7, 2015
      • 0 Comments
      GETTING PUBLISHED THROUGH THE BACK DOOR

      Guest post by Scott Caputo, who previously wrote the piece Stepping into the Big Leagues at Essen I have had the good fortune of getting published in two hobbies of mine:…

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      THE PRICE IS RIGHT!
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARDGAMES
      • November 17, 2014
      • 0 Comments
      THE PRICE IS RIGHT!

      Now that we are moving toward getting Stones of Fate out to retail stores, one thing on my mind has been “How do I set the MSRP?” I am sure this is a question…

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      STEPPING INTO THE BIG LEAGUES AT ESSEN
      • Scott CaputoScott Caputo
      • BOARDGAME
      • CELESTICON
      • September 24, 2014
      • 0 Comments
      STEPPING INTO THE BIG LEAGUES AT ESSEN

      Guest Post by Scott Caputo, designer of the boardgames Kachina and Völuspá, and author of a book of poetry: “Holy Trinity of Chiles“ Introduction by Luke Laurie: I met Scott Caputo at the Celesticon game convention…

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      GAME IDEA VS GAME PRODUCT
      • Mark MajorMark Major
      • DESIGN
      • PUBLISHING
      • September 22, 2014
      • 0 Comments
      GAME IDEA VS GAME PRODUCT

      It’s okay to create a game that’s just for you or your friends. But when thinking about sharing it with a wider audience (whether that’s approaching publishers or launching it…

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      MAKING CONVENTIONS BETTER FOR GAMEMAKERS – CELESTISPIEL
      • Luke LaurieLuke Laurie
      • CALIFORNIA
      • CELESTICON
      • August 22, 2014
      • 0 Comments
      MAKING CONVENTIONS BETTER FOR GAMEMAKERS – CELESTISPIEL

      Game conventions can serve many useful functions for gamemakers, but they infrequently offer dedicated space to one of the very foundations of the gaming industry: the playtesting of game prototypes.…

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      Posts pagination

      1 … 7 8 9
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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