Cutthroat Kingdoms Goes to Gen Con

Cutthroat Kingdoms Goes to Gen Con

Introduction by Luke Laurie: I first met Bryan Merlonghi at Protospiel San Jose, held at the Santa Clara Game Kastle, where he was running packed…

Events for Game Designers 2015

Events for Game Designers 2015

This post is a resource for designers and gamemakers looking for events to: You may find that many of these events occur annually or more…

How to Build a Sell Sheet for Your Game

How to Build a Sell Sheet for Your Game

A good sell sheet can be a key part of getting your game picked up by a publisher. In this piece, I’ll discuss these topics:…

The Key to Getting Published: Playing Games with Strangers

The Key to Getting Published: Playing Games with Strangers

Jupiter Rescue, our cooperative robot game, met success in a big way. We had already received lots of great support from our playtesting groups, won…

Perception is Reality: How To Be Bigger Than You Are

Perception is Reality: How To Be Bigger Than You Are

So, you’re a small time game designer or publisher. How do you get bigger? How do you increase your presence within the industry? Answer –…