Introduction by Luke Laurie: I first met Bryan Merlonghi at Protospiel San Jose, held at the Santa Clara Game Kastle, where he was running packed…
This post is a resource for designers and gamemakers looking for events to: You may find that many of these events occur annually or more…
A good sell sheet can be a key part of getting your game picked up by a publisher. In this piece, I’ll discuss these topics:…
Jupiter Rescue, our cooperative robot game, met success in a big way. We had already received lots of great support from our playtesting groups, won…
So, you’re a small time game designer or publisher. How do you get bigger? How do you increase your presence within the industry? Answer –…