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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag MECHANICS

      1. Home
      2. DESIGNING THE EXPERIENCE AROUND THE PLAYER
      DESIGNING THE EXPERIENCE AROUND THE PLAYER
      • Guest AuthorGuest Author
      • BOARDGAMES
      • GAME DESIGN
      • April 13, 2015
      • 0 Comments
      DESIGNING THE EXPERIENCE AROUND THE PLAYER

      Guest Post by Marco Valtriani Marco Valtriani is an Italian game designer and lead developer for Red Glove publishing. He also runs an Italian version of the Board Game Designer’s Forum: Board Game…

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      MECHANICS FACE OFF: DICE VS. CARDS
      • Scott CaputoScott Caputo
      • BOARD GAMES
      • CARDS
      • April 8, 2015
      • 0 Comments
      MECHANICS FACE OFF: DICE VS. CARDS

      WHAT’S THE DIFFERENCE BETWEEN ROLLING A DIE AND DRAWING A CARD? MAYBE MORE THAN YOU REALIZE. In my day job, I design casino games, so I spend a lot of…

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      THE TEST OF TIME: MECHANICS OF ANCIENT EGYPT
      • Norv BrooksNorv Brooks
      • ANCIENT EGYPT
      • BOARD GAMES
      • March 20, 2015
      • 0 Comments
      THE TEST OF TIME: MECHANICS OF ANCIENT EGYPT

      “That movie sure has stood the test of time!” I’m sure you have heard a statement using that phrase “stood the test of time”. IS THE PASSING OF TIME A…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 3
      • Kelsey DomenyKelsey Domeny
      • BOARDGAMES
      • DFWNN GAME DESIGN COMPETITION
      • March 2, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 3

      Part 3 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! Here’s a link to Part 1 and Part 2. — The submissions…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 2
      • Kelsey DomenyKelsey Domeny
      • BALANCE
      • CIVILIZATION BUILDING
      • February 16, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 2

      Part 2 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — We are two weeks into the DFW Nerd Night…

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      EVERYTHING I LEARNED ABOUT VARIABLE POWERS I LEARNED FROM…
      • Peter VaughanPeter Vaughan
      • BALANCE
      • CHARACTERS
      • February 4, 2015
      • 0 Comments
      EVERYTHING I LEARNED ABOUT VARIABLE POWERS I LEARNED FROM…

      Do you remember these posters? Everything in life can be learned from Kindergarten, Star Wars or cats. Ok, so the title isn’t serious (it’s not a comprehensive list or a…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 1
      • Kelsey DomenyKelsey Domeny
      • CONTESTS
      • DESIGN CONTESTS
      • February 2, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 1

      Part 1 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — Debate has been lively here at the League…

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      SUBTEXT AND THE DANGERS OF DEFAULT DESIGN
      • Mark MajorMark Major
      • BOARD GAMES
      • DESIGN DEFAULTS
      • January 21, 2015
      • 0 Comments
      SUBTEXT AND THE DANGERS OF DEFAULT DESIGN

      WHAT IS DEFAULT DESIGN? Default design is a body of design choices, particularly thematic, that you don’t think about. You include them in your game design because they’re prevalent in other…

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      ARE YOU READY FOR SOME FOOTBALL?!
      • Jeff CorneliusJeff Cornelius
      • FOOTBALL
      • GAME DESIGN
      • November 24, 2014
      • 0 Comments
      ARE YOU READY FOR SOME FOOTBALL?!

      It’s Thanksgiving season, that time of year where many of us will be sitting down to way too much food, spending time with family, maybe playing some games, and if…

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      FINDING HARMONY BY CHANGING A THEME
      • Guest AuthorGuest Author
      • CARDS
      • CHINESE
      • October 8, 2014
      • 0 Comments
      FINDING HARMONY BY CHANGING A THEME

      This is part 2 of Randy Hoyt’s piece from a publisher’s perspective, describing how he worked to re-theme Lanterns: The Harvest Festival from a game about flowers to become the beautiful game…

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      Posts pagination

      1 … 4 5 6 7
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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