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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag MECHANICS

      1. Home
      2. TRICK OR TREAT TABLETOP 2015
      TRICK OR TREAT TABLETOP 2015
      • adminadmin
      • BLOG PRIZES
      • BOARD GAMES
      • October 23, 2015
      • 0 Comments
      TRICK OR TREAT TABLETOP 2015

      Hello ghouls and ghosts of the interwebs! The League of Gamemakers invites you to play a little game over the next couple days. In the spirit of Halloween, the tradition…

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      GAME ELEMENTS: SCORING
      • Teale FristoeTeale Fristoe
      • ADVICE
      • COMPETITIONS
      • October 19, 2015
      • 0 Comments
      GAME ELEMENTS: SCORING

      Today I’d like to continue examining the basic elements of tabletop games by discussing scoring. In my last article, I discussed goals in games, and given that scoring is closely tied to the…

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      PLAYTEST TACTIC: THE STRESS TEST
      • Michael DomenyMichael Domeny
      • BOARD GAMES
      • HEART
      • October 14, 2015
      • 0 Comments
      PLAYTEST TACTIC: THE STRESS TEST

      To check the strength of your heart, your doctor may attach wires to your chest, hook you up to all sorts of monitors, and sentence you to a vigorous run…

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      GAME ELEMENTS: GOALS
      • Teale FristoeTeale Fristoe
      • ADVICE
      • COMPETITIONS
      • September 21, 2015
      • 0 Comments
      GAME ELEMENTS: GOALS

      In my last article, I gave an overview of the various high level elements one should keep in mind when designing games. Today I’m going to start delving deeply into the…

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      TRANSLATING MECHANICS FROM MOBILE TO TABLETOP
      • Guest AuthorGuest Author
      • DESIGN
      • GEMPACKED CARDS
      • September 4, 2015
      • 0 Comments
      TRANSLATING MECHANICS FROM MOBILE TO TABLETOP

      A look at GemPacked and Gempacked Cards by guest blogger, Eduardo Baraf. Eduardo is producing his sixth title for Pencil First Games. And he’s upping the ante for this one, developing it…

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      BREAKING DOWN GAMES
      • Teale FristoeTeale Fristoe
      • ACQUISITION
      • ACTIONS
      • August 17, 2015
      • 0 Comments
      BREAKING DOWN GAMES

      I’ve been designing games for many years now, and one trend I’ve noticed in my own design style is that I continuously approach games from a more and more abstract…

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      PUZZLES IN GAMES
      • Tom JollyTom Jolly
      • GAME DESIGN
      • MECHANICS
      • July 24, 2015
      • 0 Comments
      PUZZLES IN GAMES

      Many of you know that my other big hobby interest is mechanical puzzles, usually wooden monstrosities that take hours to put together. I design most of these with the aid…

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      FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES
      • Tom JollyTom Jolly
      • FAQ
      • GAME DESIGN
      • July 1, 2015
      • 0 Comments
      FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES

      A lot of things can be done wrong while writing rules. Some of them can be pretty damaging to the way your game is received. While this small list of…

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      JUST ANOTHER MECHANIC MONDAY
      • Peter VaughanPeter Vaughan
      • BANG!
      • FIVE TRIBES
      • June 15, 2015
      • 0 Comments
      JUST ANOTHER MECHANIC MONDAY

      Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a board game tick? If you…

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      FUNDAMENTAL REASON TO PLAY: BE A GOOD LOSER
      • Guest AuthorGuest Author
      • ADVICE
      • BEING A GOOD SPORT
      • May 13, 2015
      • 0 Comments
      FUNDAMENTAL REASON TO PLAY: BE A GOOD LOSER

      We’ve seen Eliot Hochberg around at various conventions and know that he’s serious about game making, both as a publisher (Modest Games) and as a designer, pitching Urosette (recently picked up as…

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      Posts pagination

      1 … 3 4 5 … 7
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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