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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag GAME DESIGN

      1. Home
      2. COMPONENT FIRST: A DESIGN CHALLENGE PART 3
      COMPONENT FIRST: A DESIGN CHALLENGE PART 3
      • Kelsey DomenyKelsey Domeny
      • BOARDGAMES
      • DFWNN GAME DESIGN COMPETITION
      • March 2, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 3

      Part 3 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! Here’s a link to Part 1 and Part 2. — The submissions…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 2
      • Kelsey DomenyKelsey Domeny
      • BALANCE
      • CIVILIZATION BUILDING
      • February 16, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 2

      Part 2 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — We are two weeks into the DFW Nerd Night…

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      A LEAGUE OF YOUR OWN: BUILDING A GAME DESIGN COMMUNITY
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CONVENTIONS
      • February 11, 2015
      • 0 Comments
      A LEAGUE OF YOUR OWN: BUILDING A GAME DESIGN COMMUNITY

      One of the coolest things about game design, in my opinion, is that whether you’re a solo designer or you’re part of a team, you need other people to help…

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      “HEY, LOSER!” KEEPING PLAYERS ENGAGED, EVEN WHEN THEY’RE BEHIND
      • Seth JaffeeSeth Jaffee
      • ALCOHOL
      • CATCH-UP MECHANICS
      • February 6, 2015
      • 0 Comments
      “HEY, LOSER!” KEEPING PLAYERS ENGAGED, EVEN WHEN THEY’RE BEHIND

      When I design a game, I usually assume 4 players. Most 4 player games will work with 3 or 5 easily enough, and many will work with 2 players without…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 1
      • Kelsey DomenyKelsey Domeny
      • CONTESTS
      • DESIGN CONTESTS
      • February 2, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 1

      Part 1 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — Debate has been lively here at the League…

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      “ASK THE LEAGUE” – WHEN DO YOU STOP?
      • Brad BrooksBrad Brooks
      • ABANDON
      • ADVICE
      • January 23, 2015
      • 0 Comments
      “ASK THE LEAGUE” – WHEN DO YOU STOP?

      When do you know it’s time to shelve a game you’ve been developing? See what the members of the league say and share your own thoughts below in the comments!…

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      IT TAKES TWO TO MAKE A GAME GO RIGHT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CODESIGNING A GAME
      • January 16, 2015
      • 0 Comments
      IT TAKES TWO TO MAKE A GAME GO RIGHT

      Guest Post by Jasmine Davis. Jasmine Davis is a writer and game designer in Pittsburgh, PA. You can find Jasmine’s own thoughts on her website, read her thoughts on other people’s games…

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      “YOU’RE PLAYING WRONG!” – GOOD PLAY EXPERIENCE AND THE DESIGNER’S RESPONSIBILITY
      • Seth JaffeeSeth Jaffee
      • belfort
      • GAME DESIGN
      • January 14, 2015
      • 0 Comments
      “YOU’RE PLAYING WRONG!” – GOOD PLAY EXPERIENCE AND THE DESIGNER’S RESPONSIBILITY

      (This is the first post on the League by designer Seth Jaffee. For those who are new to “sedjtroll,” Seth is a self-described “Structural Engineer, Board Game Designer, Ultimate Frisbee…

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      NEW YEAR’S RESOLUTIONS FOR GAMEMAKERS
      • Luke LaurieLuke Laurie
      • BLOGGING
      • GAME DESIGN
      • January 9, 2015
      • 0 Comments
      NEW YEAR’S RESOLUTIONS FOR GAMEMAKERS

      HAPPY NEW YEAR FROM THE LEAGUE OF GAMEMAKERS!!! 2014 was a huge year for tabletop games, and huge year for the League of Gamemakers: We posted 150 articles on this site! …but…

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      INSERT HOLIDAY BREAK HERE.
      • Peter VaughanPeter Vaughan
      • BOARD GAMES
      • GAME DESIGN
      • December 17, 2014
      • 0 Comments
      INSERT HOLIDAY BREAK HERE.

      Hi all, We’re in the thick of the holiday season now. Ugly sweater parties, fruitcakes, being devoured by Cthulhu. Oh wait, that last one might be a year-round thing. Speaking…

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      Posts pagination

      1 … 7 8 9 … 12
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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