“Hey, Loser!” Keeping players engaged, even when they’re behind

“Hey, Loser!” Keeping players engaged, even when they’re behind

When I design a game, I usually assume 4 players. Most 4 player games will work with 3 or 5 easily enough, and many will…

“Ask the League” – Should Games Have a Catch-up Mechanic?

“Ask the League” – Should Games Have a Catch-up Mechanic?

What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives…