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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag DESIGN

      1. Home
      2. GAME ELEMENTS: RESOURCES
      GAME ELEMENTS: RESOURCES
      • Teale FristoeTeale Fristoe
      • ADVICE
      • DESIGN
      • January 18, 2016
      • 0 Comments
      GAME ELEMENTS: RESOURCES

      Today I continue my investigation of the core elements of games with resources. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, and Game Elements:…

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      NO, YOU DID NOT DESIGN A GAME LAST WEEK!
      • Seth JaffeeSeth Jaffee
      • COLLABORATION
      • CONCEPTS
      • November 16, 2015
      • 0 Comments
      NO, YOU DID NOT DESIGN A GAME LAST WEEK!

      “I DESIGNED A GAME LAST WEEK…” Ever hear an amateur designer say something like that? It seems like I’ve heard it a lot lately. Ever hear a professional designer say…

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      DESIGNING BOARDGAMES EFFICIENTLY FOR COST
      • Christian StrainChristian Strain
      • BOARDGAMES
      • CARDS
      • October 30, 2015
      • 0 Comments
      DESIGNING BOARDGAMES EFFICIENTLY FOR COST

      Whether you’re self-publishing or pitching to a publisher, it’s important to keep in mind, the cost of the game you’re designing. When you’re pitching a game design to a publisher,…

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      STEAL THIS GAME IDEA!!
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • COLLABORATION
      • October 26, 2015
      • 0 Comments
      STEAL THIS GAME IDEA!!

      Almost a year ago, in November of 2014, I presented a piece entitled “Steal this Game Idea!” which became one of our most popular articles on the League of Gamemakers,…

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      GAME ELEMENTS: SCORING
      • Teale FristoeTeale Fristoe
      • ADVICE
      • COMPETITIONS
      • October 19, 2015
      • 0 Comments
      GAME ELEMENTS: SCORING

      Today I’d like to continue examining the basic elements of tabletop games by discussing scoring. In my last article, I discussed goals in games, and given that scoring is closely tied to the…

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      ONE OF YOU IS A BEAR: A BEARANOIA DESIGN DIARY
      • Jasmine DavisJasmine Davis
      • BALANCE
      • BEARANOIA
      • October 5, 2015
      • 0 Comments
      ONE OF YOU IS A BEAR: A BEARANOIA DESIGN DIARY

      My very first game, BEARanoia, is about to be released at Essen and I couldn’t be more excited. But for this design diary, I decided to turn it over to my…

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      GAME ELEMENTS: GOALS
      • Teale FristoeTeale Fristoe
      • ADVICE
      • COMPETITIONS
      • September 21, 2015
      • 0 Comments
      GAME ELEMENTS: GOALS

      In my last article, I gave an overview of the various high level elements one should keep in mind when designing games. Today I’m going to start delving deeply into the…

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      ON THE CAMPAIGN TRAIL WITH CAMPAIGN TRAIL
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • September 16, 2015
      • 0 Comments
      ON THE CAMPAIGN TRAIL WITH CAMPAIGN TRAIL

      I’ve talked a lot recently about Campaign Trail, our design process, our Kickstarter tips and advice, but today (on the day we launch our Kickstarter campaign) I wanted to share…

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      TRANSLATING MECHANICS FROM MOBILE TO TABLETOP
      • Guest AuthorGuest Author
      • DESIGN
      • GEMPACKED CARDS
      • September 4, 2015
      • 0 Comments
      TRANSLATING MECHANICS FROM MOBILE TO TABLETOP

      A look at GemPacked and Gempacked Cards by guest blogger, Eduardo Baraf. Eduardo is producing his sixth title for Pencil First Games. And he’s upping the ante for this one, developing it…

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      ASYMMETRICAL DESIGN IS YOUR RUNNING MATE
      • Jeff CorneliusJeff Cornelius
      • BALANCE
      • COSMIC WOMBAT GAMES
      • August 26, 2015
      • 0 Comments
      ASYMMETRICAL DESIGN IS YOUR RUNNING MATE

      “I WANT TO LET YOU KNOW THAT I AM IN AWE OF HOW WELL YOU’VE MANAGED TO BALANCE THIS GAME! YOU’VE DONE SOMETHING TREMENDOUS WITH THIS ONE. GREAT JOB!” This…

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      Posts pagination

      1 … 3 4 5 … 7
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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