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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag DESIGN

      1. Home
      2. 2, 3, 4, 5… THAT’S THE WAY WE SUBITIZE!
      2, 3, 4, 5… THAT’S THE WAY WE SUBITIZE!
      • Seth JaffeeSeth Jaffee
      • ART
      • BOARD GAME DESIGN
      • April 27, 2016
      • 0 Comments
      2, 3, 4, 5… THAT’S THE WAY WE SUBITIZE!

      This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t use nearly enough. Not…

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      DESIGNING OUTSIDE YOURSELF
      • Mark MajorMark Major
      • ADVICE
      • DESIGN
      • April 20, 2016
      • 0 Comments
      DESIGNING OUTSIDE YOURSELF

      A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go around making things you hate…

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      UNPUB-IN-REVIEW HAIKU
      • Michael DomenyMichael Domeny
      • CHIPOTLE
      • DESIGN
      • April 15, 2016
      • 0 Comments
      UNPUB-IN-REVIEW HAIKU

      Last weekend, I had the joy of attending Unpub 6 in Baltimore. In honor of National Haiku Poetry Day (April 17th), and perhaps to provide you a zen-like respite from the mental strain of…

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      TESTING, 1… 2… 3…
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • BOARD GAMES
      • April 13, 2016
      • 0 Comments
      TESTING, 1… 2… 3…

      The State Of Games podcast was recently all about tips for playtesters. It was right before Unpub 6 in Baltimore, but it’s a good listen for people heading to any designer convention,…

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      SO YOU WANT TO MAKE A GAME…
      • Eduardo BarafEduardo Baraf
      • DESIGN
      • EDO
      • February 26, 2016
      • 0 Comments
      SO YOU WANT TO MAKE A GAME…

      Making games is a wonderful thing. In this video, I discuss some fundamentals all game makers should keep in mind through their career. SO YOU WANT TO MAKE A GAME……

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      EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • February 22, 2016
      • 0 Comments
      EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY

      I HAVE ALWAYS BEEN A LOVER OF MECHANICS. For as long as I can remember, I have felt the pull of new and exciting ways to take actions, of intricate…

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      GO TO CONS! DUNDRACON PROTOSPIEL #1
      • Luke LaurieLuke Laurie
      • DESIGN
      • DUNDRACON
      • February 19, 2016
      • 0 Comments
      GO TO CONS! DUNDRACON PROTOSPIEL #1

      Gamemaking, even if you self-publish, is not a solo endeavor. It takes relationships and collaboration to get your game signed, sealed, and delivered. Game conventions play a major role in…

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      GAME ELEMENTS: UNCERTAINTY
      • Teale FristoeTeale Fristoe
      • ADVICE
      • DESIGN
      • February 15, 2016
      • 0 Comments
      GAME ELEMENTS: UNCERTAINTY

      Today I continue my examination of basic game elements with uncertainty. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, Game Elements: Actions, and Game Elements: Resources…

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      THE INCUBATION PERIOD
      • Michael DomenyMichael Domeny
      • CREATIVITY
      • DESIGN
      • February 12, 2016
      • 0 Comments
      THE INCUBATION PERIOD

      It had been at least a solid week without much progress in one of my designs. I’ll spare you many of the details, but I had a mechanic whereby playing…

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      MECHANICS, DYNAMICS, AESTHETICS, AND BOARD GAMES
      • Eduardo BarafEduardo Baraf
      • AESTHETICS
      • DESIGN
      • February 10, 2016
      • 0 Comments
      MECHANICS, DYNAMICS, AESTHETICS, AND BOARD GAMES

      If you make board games, you should add [MDA] – Mechanics, Dynamics, Aesthetics to your tool chest. Even if you just like to play and discuss games, understanding the framework…

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      Posts pagination

      1 2 3 4 … 7
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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