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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag BOARD GAMES

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      2. THE BEST GAME I EVER DESIGNED
      THE BEST GAME I EVER DESIGNED
      • Scott CaputoScott Caputo
      • BEST GAMES ARE YET TO BE MADE
      • BOARD GAMES
      • June 20, 2016
      • 0 Comments
      THE BEST GAME I EVER DESIGNED

      When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you ever designed. Yes, that’s right, the…

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      IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • May 30, 2016
      • 0 Comments
      IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES

      What do you do when your gaming group can’t get together and your family is busy with other endevours? You play with yourself of course! One of the most requested…

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      FRIDAY GAME BREAK: THE CON IS ON
      • Jasmine DavisJasmine Davis
      • BOARD GAMES
      • CONVENTIONS
      • May 27, 2016
      • 0 Comments
      FRIDAY GAME BREAK: THE CON IS ON

      Given that the League is a pretty scattered bunch, geographically speaking, it’s highly likely that you’ll see us attending events from coast to coast in our slick yellow t-shirts. So,…

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      SOCIAL AWARENESS IN GAME DESIGN
      • Norv BrooksNorv Brooks
      • BOARD GAMES
      • BRENDA ROMERO
      • May 11, 2016
      • 0 Comments
      SOCIAL AWARENESS IN GAME DESIGN

      Recently my wife and I watched a movie entitled “The Watsons Go To Birmingham” In this movie the family lives in Flint, Michigan and all but the mother are native…

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      BEHIND THE COUNTER: INTERVIEW WITH RAY WISNESKI, GAME STORE CO-OWNER
      • Scott CaputoScott Caputo
      • BOARD GAMES
      • FEATURE
      • May 9, 2016
      • 0 Comments
      BEHIND THE COUNTER: INTERVIEW WITH RAY WISNESKI, GAME STORE CO-OWNER

      Ray Wisneski has been in the hobby game business for 14 years. He co-owns a chain of 3 Game Kastle stores in the San Francisco Bay Area in Santa Clara,…

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      THE PRICE IS RIGHT! VOLUME 2
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAMES
      • May 2, 2016
      • 0 Comments
      THE PRICE IS RIGHT! VOLUME 2

      As we get prepared to launch Campaign Trail on Kickstarter tomorrow, I want to make sure that we offer the game at a fair price to everyone. So I decided to revisit The…

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      PLAY IT FORWARD: GAMEMAKERS
      • Peter VaughanPeter Vaughan
      • BOARD GAMES
      • COLLABORATION
      • April 29, 2016
      • 0 Comments
      PLAY IT FORWARD: GAMEMAKERS

      I started a public Facebook group yesterday, Breaking Games Backstage. It’s been a fun time setting it up, and we’re off to a great start with lots of chat. I got…

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      HAPPY ACCIDENTS IN GAME PRODUCTION
      • Peter VaughanPeter Vaughan
      • BOARD GAMES
      • BOOMTOWN BANDITS
      • April 25, 2016
      • 0 Comments
      HAPPY ACCIDENTS IN GAME PRODUCTION

      Game production is never perfect. Anyone who tells you otherwise is selling something. Now there are a lot of ways that manufacturing can go wrong. It’s a complex process to…

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      TESTING, 1… 2… 3…
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • BOARD GAMES
      • April 13, 2016
      • 0 Comments
      TESTING, 1… 2… 3…

      The State Of Games podcast was recently all about tips for playtesters. It was right before Unpub 6 in Baltimore, but it’s a good listen for people heading to any designer convention,…

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      EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • February 22, 2016
      • 0 Comments
      EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY

      I HAVE ALWAYS BEEN A LOVER OF MECHANICS. For as long as I can remember, I have felt the pull of new and exciting ways to take actions, of intricate…

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      Posts pagination

      1 2 3 … 6
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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