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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag ADVICE

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      2. SELLING YOURSELF
      SELLING YOURSELF
      • Guest AuthorGuest Author
      • ADVICE
      • BOARD GAMES
      • September 28, 2015
      • 0 Comments
      SELLING YOURSELF

      The following is a guest post from Jason Kotarski – a designer with games published by Dice Hate Me Games, Crash Games, and White Goblin Games. He is the host of the 20 Minutes…

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      THESE GAMES AREN’T GOING TO SHIP THEMSELVES!
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • COSMIC WOMBAT GAMES
      • September 25, 2015
      • 0 Comments
      THESE GAMES AREN’T GOING TO SHIP THEMSELVES!

      UPDATE: CAMPAIGN TRAIL IS NOW LIVE ON KICKSTARTER! As a Kickstarter creator, one of the most difficult and expensive parts of the project you will encounter is reward shipping and fulfillment.…

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      GAME ELEMENTS: GOALS
      • Teale FristoeTeale Fristoe
      • ADVICE
      • COMPETITIONS
      • September 21, 2015
      • 0 Comments
      GAME ELEMENTS: GOALS

      In my last article, I gave an overview of the various high level elements one should keep in mind when designing games. Today I’m going to start delving deeply into the…

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      TOP 3 TIPS FOR PREPPING PROTOTYPES FOR REVIEWERS
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAME REVIEWS
      • September 9, 2015
      • 0 Comments
      TOP 3 TIPS FOR PREPPING PROTOTYPES FOR REVIEWERS

      One of the most important parts of your Kickstarter preparation is sending your prototype out for review. A review is one of the best ways for potential backers to know…

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      ARE BACKERS ALWAYS RIGHT?
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARDGAMES
      • August 19, 2015
      • 0 Comments
      ARE BACKERS ALWAYS RIGHT?

      What do you do as a Kickstarter creator when the public (your potential backer population) is telling you they want one thing, and every other creator you talk to (who…

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      GET IN THE GAME!
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • belfort
      • August 12, 2015
      • 0 Comments
      GET IN THE GAME!

      I was once offered the opportunity to write something up for Why I Design Games – Collected essays from established game designers on the theory, art, and compulsion of board game…

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      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?
      • Scott CaputoScott Caputo
      • ADVICE
      • BALANCE
      • July 27, 2015
      • 0 Comments
      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?

      Maybe you’ve wondered: HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME BEFORE IT’S READY TO SUBMIT TO A PUBLISHER? Is there a magic number of playtests to aim…

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      FEPH: A DESIGNER’S LESSONS LEARNED
      • Kelsey DomenyKelsey Domeny
      • ADVICE
      • DESIGNERS
      • July 6, 2015
      • 0 Comments
      FEPH: A DESIGNER’S LESSONS LEARNED

      If you are a game designer going to Gen Con, one of the resources available to you is the First Exposure Playtest Hall. For a fee, you can set up your…

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      DEALING WITH BAD APPLES
      • Christian StrainChristian Strain
      • ADVICE
      • ANGRY GAMERS
      • June 19, 2015
      • 0 Comments
      DEALING WITH BAD APPLES

      One of the best things about being in the boardgame hobby is how inclusive and accepting everyone is. Every time I play a game at conventions or new groups I’m…

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      PLAYING WITH YOURSELF
      • Teale FristoeTeale Fristoe
      • ADVICE
      • BALANCE
      • June 3, 2015
      • 0 Comments
      PLAYING WITH YOURSELF

      There are many stages to game creation. You begin with design, transition into development, and finally focus on promotion. The one constant through all of those steps is playing the…

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      Posts pagination

      1 2 3 4 … 6
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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