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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Mechanics

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      2. Archive by category "Mechanics"
      GAME ELEMENTS: SPACE AND TIME
      • Teale FristoeTeale Fristoe
      • ADVICE
      • GAME DESIGN
      • March 7, 2016
      • 0 Comments
      GAME ELEMENTS: SPACE AND TIME

      When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of space, and time was a…

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      MECHANICS, DYNAMICS, AESTHETICS, AND BOARD GAMES
      • Eduardo BarafEduardo Baraf
      • AESTHETICS
      • DESIGN
      • February 10, 2016
      • 0 Comments
      MECHANICS, DYNAMICS, AESTHETICS, AND BOARD GAMES

      If you make board games, you should add [MDA] – Mechanics, Dynamics, Aesthetics to your tool chest. Even if you just like to play and discuss games, understanding the framework…

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      FIVE GREAT GAME MECHANICS
      • Eduardo BarafEduardo Baraf
      • CARD ACTIONS
      • DICE DRAFTING
      • January 29, 2016
      • 0 Comments
      FIVE GREAT GAME MECHANICS

      No matter how many games you play, there are always a handful of game mechanics that stick in your mind and keep coming back to you as you game more…

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      GAME ELEMENTS: RESOURCES
      • Teale FristoeTeale Fristoe
      • ADVICE
      • DESIGN
      • January 18, 2016
      • 0 Comments
      GAME ELEMENTS: RESOURCES

      Today I continue my investigation of the core elements of games with resources. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, and Game Elements:…

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      PARALLEL DESIGN – MAIN MECHANISM VS THE REST OF THE GAME
      • Seth JaffeeSeth Jaffee
      • November 18, 2015
      • 0 Comments
      PARALLEL DESIGN – MAIN MECHANISM VS THE REST OF THE GAME

      Actually, the term “parallel design” usually refers to independent creators coming up with similar works, or works about the same subject, at the same time. Like that summer when two…

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      GAME ELEMENTS: ACTIONS
      • Teale FristoeTeale Fristoe
      • ACTION SELECTION
      • ADVICE
      • November 4, 2015
      • 0 Comments
      GAME ELEMENTS: ACTIONS

      ALL GAMES NEED ACTIONS. OTHERWISE, DO YOU REALLY HAVE PLAYERS, OR JUST OBSERVERS? Today I continue my examination of the different core elements of games by looking at actions. If you’ve missed…

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      EURO AND AMERITRASH: WHY BLANKET TERMINOLOGY IS HURTING US
      • Mark MajorMark Major
      • AMERITRASH
      • BIDDING
      • October 28, 2015
      • 0 Comments
      EURO AND AMERITRASH: WHY BLANKET TERMINOLOGY IS HURTING US

      You have a game. Maybe you made it, maybe you bought it, and you want to play it with someone else. When they ask you what kind of game it…

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      GAME ELEMENTS: SCORING
      • Teale FristoeTeale Fristoe
      • ADVICE
      • COMPETITIONS
      • October 19, 2015
      • 0 Comments
      GAME ELEMENTS: SCORING

      Today I’d like to continue examining the basic elements of tabletop games by discussing scoring. In my last article, I discussed goals in games, and given that scoring is closely tied to the…

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      GAME ELEMENTS: GOALS
      • Teale FristoeTeale Fristoe
      • ADVICE
      • COMPETITIONS
      • September 21, 2015
      • 0 Comments
      GAME ELEMENTS: GOALS

      In my last article, I gave an overview of the various high level elements one should keep in mind when designing games. Today I’m going to start delving deeply into the…

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      TRANSLATING MECHANICS FROM MOBILE TO TABLETOP
      • Guest AuthorGuest Author
      • DESIGN
      • GEMPACKED CARDS
      • September 4, 2015
      • 0 Comments
      TRANSLATING MECHANICS FROM MOBILE TO TABLETOP

      A look at GemPacked and Gempacked Cards by guest blogger, Eduardo Baraf. Eduardo is producing his sixth title for Pencil First Games. And he’s upping the ante for this one, developing it…

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      Posts pagination

      1 2 3 … 5
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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