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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Scott Caputo

      1. Home
      2. THE KHAN OF KUBLACON: INTERVIEW WITH JAPJI KHALSA
      THE KHAN OF KUBLACON: INTERVIEW WITH JAPJI KHALSA
      • Scott CaputoScott Caputo
      • CONVENTIONS
      • DESIGNERS
      • June 6, 2016
      • 0 Comments
      THE KHAN OF KUBLACON: INTERVIEW WITH JAPJI KHALSA

      Japji Khalsa is the founder and executive producer of KublaCon, the largest board game convention in the Western United States. KublaCon celebrates its 16th year with over 800 events in tabletop…

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      BEHIND THE COUNTER: INTERVIEW WITH RAY WISNESKI, GAME STORE CO-OWNER
      • Scott CaputoScott Caputo
      • BOARD GAMES
      • FEATURE
      • May 9, 2016
      • 0 Comments
      BEHIND THE COUNTER: INTERVIEW WITH RAY WISNESKI, GAME STORE CO-OWNER

      Ray Wisneski has been in the hobby game business for 14 years. He co-owns a chain of 3 Game Kastle stores in the San Francisco Bay Area in Santa Clara,…

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      ARE GAMES GETTING LESS SPATIAL?
      • Scott CaputoScott Caputo
      • AREA CONTROL
      • GAME DESIGN
      • April 11, 2016
      • 0 Comments
      ARE GAMES GETTING LESS SPATIAL?

      When I first started in this hobby 12 years, I was amazed at games liked Mexica, a true masterpiece of spatial gaming. Players place water tiles to define the boundaries of…

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      I SURVIVED MY WORST PLAYTEST AND REVIEW EVER, AND SO CAN YOU
      • Scott CaputoScott Caputo
      • ADVICE
      • GAME DESIGN
      • March 14, 2016
      • 0 Comments
      I SURVIVED MY WORST PLAYTEST AND REVIEW EVER, AND SO CAN YOU

      The playtest of my Secret Game X (which is in development with a publisher) seemed to be going well enough. The three other players asked questions, made big plays and…

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      MAKING VOLATILITY WORK FOR YOUR GAME PART 2
      • Scott CaputoScott Caputo
      • CARCASSONNE
      • GAME DESIGN
      • January 25, 2016
      • 0 Comments
      MAKING VOLATILITY WORK FOR YOUR GAME PART 2

      In Part 1 of this series, I explored the nature of volatility and tips on how to add volatility to your game without turning players off. In Part 2, I want to…

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      MAKING VOLATILITY WORK FOR YOUR GAME
      • Scott CaputoScott Caputo
      • CARCASSONNE
      • GAME DESIGN
      • November 2, 2015
      • 0 Comments
      MAKING VOLATILITY WORK FOR YOUR GAME

      In my day job as a casino slot game designer, I think a lot about volatility. Volatility is the double-edged sword that provides the thrill of a jackpot but may…

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      THE LEAGUE RUNDOWN: JULY AND AUGUST AND/OR GENCON!
      • Scott CaputoScott Caputo
      • DESIGNERS
      • GAME CONVENTIONS
      • September 11, 2015
      • 0 Comments
      THE LEAGUE RUNDOWN: JULY AND AUGUST AND/OR GENCON!

      WHAT WAS YOUR PRIMARY PROJECT THIS MONTH? WHAT GAME IS HOT FOR YOU RIGHT NOW? BRAD BROOKS PROJECTS: My July was dominated by the behemoth known as GenCon. It was my…

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      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?
      • Scott CaputoScott Caputo
      • ADVICE
      • BALANCE
      • July 27, 2015
      • 0 Comments
      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?

      Maybe you’ve wondered: HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME BEFORE IT’S READY TO SUBMIT TO A PUBLISHER? Is there a magic number of playtests to aim…

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      THE LEAGUE RUNDOWN: JUNE
      • Scott CaputoScott Caputo
      • DESIGNERS
      • GAME CONVENTIONS
      • July 17, 2015
      • 0 Comments
      THE LEAGUE RUNDOWN: JUNE

      WHAT WAS YOUR PRIMARY PROJECT THIS MONTH? WHAT GAME IS HOT FOR YOU RIGHT NOW? BRAD BROOKS June began with the Letter Tycoon release at the Origins Game Fair. While I wasn’t…

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      THE LEAGUE RUNDOWN: MAY
      • Scott CaputoScott Caputo
      • DESIGNERS
      • GAME CONVENTIONS
      • June 5, 2015
      • 0 Comments
      THE LEAGUE RUNDOWN: MAY

      WHAT WAS YOUR PRIMARY PROJECT THIS MONTH? WHAT GAME IS HOT FOR YOU RIGHT NOW? BRAD BROOKS May is the month for KublaCon and we held the first Letter Tycoon tournament there…

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      Posts pagination

      1 2 3
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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