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    • HOME
    • AUTHORS
    • BLOG
    • OUR GAMES
    • KICKSTARTER CORNER
    • TOPICS
      • Designing
      • Feature
      • Gaming
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      • Mechanics
      • Musings
      • Playtesting
      • Prototyping
      • Publishing
      • Reviews
      • Technical
    • CONTACT
    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Christina Major

      1. Home
      2. WHAT’S THAT SYMBOL MEAN AGAIN? BUILDING CLEAR ICONOGRAPHY INTO YOUR GAME
      WHAT’S THAT SYMBOL MEAN AGAIN? BUILDING CLEAR ICONOGRAPHY INTO YOUR GAME
      • Christina MajorChristina Major
      • FRAMING ELEMENT
      • GAME DESIGN
      • July 7, 2014
      • 0 Comments
      WHAT’S THAT SYMBOL MEAN AGAIN? BUILDING CLEAR ICONOGRAPHY INTO YOUR GAME

      You’re sitting at the table with four of your closest friends, playing a rousing game of Brains, Grains, and Trains. You play a zombie card triumphantly… only to find out…

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      THE KEY TO GETTING PUBLISHED: PLAYING GAMES WITH STRANGERS
      • Christina MajorChristina Major
      • BOARD GAMES
      • CARDS AGAINST HUMANITY
      • May 28, 2014
      • 0 Comments
      THE KEY TO GETTING PUBLISHED: PLAYING GAMES WITH STRANGERS

      Jupiter Rescue, our cooperative robot game, met success in a big way. We had already received lots of great support from our playtesting groups, won The Game Crafter co-op challenge earlier in January…

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      PACKAGING YOUR GAME SO STORES CAN, Y’KNOW, SELL IT.
      • Christina MajorChristina Major
      • GRAPHIC DESIGN
      • PACKAGE DESIGN
      • April 30, 2014
      • 0 Comments
      PACKAGING YOUR GAME SO STORES CAN, Y’KNOW, SELL IT.

      Your game’s packaging may not matter too much in online sales or Kickstarter, but if you want to distribute to game stores, you need to be smart about it. It…

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      THE CARDS AGAINST HUMANITY DEATHMATCH EXPERIENCE: JUPITER DEEP
      • Christina MajorChristina Major
      • CARDS AGAINST HUMANITY
      • CO-OP GAMES
      • April 16, 2014
      • 0 Comments
      THE CARDS AGAINST HUMANITY DEATHMATCH EXPERIENCE: JUPITER DEEP

      Coming up with a compelling and interesting board game design is tough, but what do you do when you’re trying to self-publish and you’re surrounded on all sides by giant…

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      WHAT’S IN YOUR PROTOTYPING COLLECTION?
      • Christina MajorChristina Major
      • CARDS
      • DICE
      • March 3, 2014
      • 0 Comments
      WHAT’S IN YOUR PROTOTYPING COLLECTION?

      Testing your ideas quickly and easily is essential for good game design, and versatile components help with that. But trying to shuffle index cards or sticking and resticking labels to…

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      HOW TO SCARE ABSOLUTELY EVERYONE AWAY FROM PLAYTESTING YOUR GAME!
      • Christina MajorChristina Major
      • FEEDBACK
      • HORROR STORIES
      • February 12, 2014
      • 0 Comments
      HOW TO SCARE ABSOLUTELY EVERYONE AWAY FROM PLAYTESTING YOUR GAME!

      You know what game designers hate more than anything else? Playtesters! They come out in droves during game nights and meetups like so many zombies, with their relentless willingness to help you.…

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      AN INDIE PUBLISHER’S GUIDE TO BRAND GUIDELINES
      • Christina MajorChristina Major
      • BRANDING
      • PUBLISHING
      • January 27, 2014
      • 0 Comments
      AN INDIE PUBLISHER’S GUIDE TO BRAND GUIDELINES

      Branding is important for every company, no matter what you’re selling. But it gets especially tricky when you’re self-publishing your games and reaching out to potential customers with your brand.…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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