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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag THEME

      1. Home
      2. THE THEMES, THEY ARE A’ CHANGING
      THE THEMES, THEY ARE A’ CHANGING
      • Guest AuthorGuest Author
      • CHRIS CHUNG
      • DESIGN
      • October 1, 2014
      • 0 Comments
      THE THEMES, THEY ARE A’ CHANGING

      Guest post by Randy Hoyt. In his day job, Randy works on the user experience design team for a Silicon Valley startup. But at night, he designs and publishes board games.…

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      INDIE SPOTLIGHT: THEME-DRIVEN GAMES
      • Peter VaughanPeter Vaughan
      • BOOMTOWN BANDITS
      • CHAOSMOS
      • August 13, 2014
      • 0 Comments
      INDIE SPOTLIGHT: THEME-DRIVEN GAMES

      In June, agent Laurie threw down a MECHANICS gauntlet, and lo and behold, the forces of THEME rose up to defend their territory from invasion. During this time, I consulted the tomes and…

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      WHAT’S THAT SYMBOL MEAN AGAIN? BUILDING CLEAR ICONOGRAPHY INTO YOUR GAME
      • Christina MajorChristina Major
      • FRAMING ELEMENT
      • GAME DESIGN
      • July 7, 2014
      • 0 Comments
      WHAT’S THAT SYMBOL MEAN AGAIN? BUILDING CLEAR ICONOGRAPHY INTO YOUR GAME

      You’re sitting at the table with four of your closest friends, playing a rousing game of Brains, Grains, and Trains. You play a zombie card triumphantly… only to find out…

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      THEME VS MECHANICS: THE FALSE DICHOTOMY
      • Mark MajorMark Major
      • CONTEXT
      • MECHANICS
      • June 30, 2014
      • 0 Comments
      THEME VS MECHANICS: THE FALSE DICHOTOMY

      Most conversations about theme and mechanics treat games as if those are the only two elements a game has. Some comments make it seem like there’s this linear scale with…

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      THEME IS MORE IMPORTANT THAN MECHANICS
      • Peter VaughanPeter Vaughan
      • ART
      • CONSONANCE
      • June 23, 2014
      • 0 Comments
      THEME IS MORE IMPORTANT THAN MECHANICS

      Does your latest design resemble flavorless tofu cubes, ready to mix with a flavor? Are the mechanics straight from a can, with a generic label? This will hopefully prove a…

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      MECHANICS ARE MORE IMPORTANT THAN THEME
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • GAME DESIGN
      • June 16, 2014
      • 0 Comments
      MECHANICS ARE MORE IMPORTANT THAN THEME

      When talking non-RPG tabletop games, mechanics make the game. Mechanics ARE the game. Themes and components can enhance games and create more immersive experiences, but the core of a game is ultimately…

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      HOW TO DESIGN A WORKER PLACEMENT GAME PART 2
      • Luke LaurieLuke Laurie
      • BALANCE
      • DESIGN
      • April 25, 2014
      • 0 Comments
      HOW TO DESIGN A WORKER PLACEMENT GAME PART 2

      ARE YOU READY TO START BUILDING? In Part 1 we covered the first two steps of building a worker placement game: Research and Innovate. In this installment, we’ll cover the Build step.…

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      LIVING THE BOARD GAME!
      • Christian StrainChristian Strain
      • AMERICAN-STYLE
      • EURO-STYLE
      • March 19, 2014
      • 0 Comments
      LIVING THE BOARD GAME!

      Do you know what happens when you start designing a Euro-style game? You start to live one. Some Euro games have mechanics in them like worker-placement, resource management, possibly even…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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