Skip to content
League of Gamemakers

The Best Games Are Yet To Be Made

    • HOME
    • AUTHORS
    • BLOG
    • OUR GAMES
    • KICKSTARTER CORNER
    • TOPICS
      • Designing
      • Feature
      • Gaming
      • Kickstarter
      • Mechanics
      • Musings
      • Playtesting
      • Prototyping
      • Publishing
      • Reviews
      • Technical
    • CONTACT
    • HOME
    • AUTHORS
    • BLOG
    • OUR GAMES
    • KICKSTARTER CORNER
    • TOPICS
      • Designing
      • Feature
      • Gaming
      • Kickstarter
      • Mechanics
      • Musings
      • Playtesting
      • Prototyping
      • Publishing
      • Reviews
      • Technical
    • CONTACT
    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag LESSONS

      1. Home
      2. THE HEART OF HEARTHSTONE – CORE DESIGN LESSONS
      THE HEART OF HEARTHSTONE – CORE DESIGN LESSONS
      • Peter VaughanPeter Vaughan
      • ANALYSIS PARALYSIS
      • GAME DESIGN
      • March 23, 2016
      • 0 Comments
      THE HEART OF HEARTHSTONE – CORE DESIGN LESSONS

      I first titled this post, “I blame Hearthstone” – blame as in for completely sucking me in, perhaps to the cost of countless productive blog posts or games designed. But…

      Continue reading
      STRETCH GOALS, WHO NEEDS ‘EM
      • Christian StrainChristian Strain
      • ASKING FOR TROBILS
      • BOARD GAMES
      • August 5, 2015
      • 0 Comments
      STRETCH GOALS, WHO NEEDS ‘EM

      The next Kickstarter from Kraken Games, Flippin Monsters, will not feature any Stretch Goals. There’s been an overwhelming attitude lately among creators that Stretch Goals are an absolute must. Backers expect…

      Continue reading
      FEPH: A DESIGNER’S LESSONS LEARNED
      • Kelsey DomenyKelsey Domeny
      • ADVICE
      • DESIGNERS
      • July 6, 2015
      • 0 Comments
      FEPH: A DESIGNER’S LESSONS LEARNED

      If you are a game designer going to Gen Con, one of the resources available to you is the First Exposure Playtest Hall. For a fee, you can set up your…

      Continue reading
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 3
      • Peter VaughanPeter Vaughan
      • COLLABORATION
      • DESIGN DAY
      • November 3, 2014
      • 0 Comments
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 3

      In this three part series, read about the League’s secret mission in coordination with Stonemaier Games to select the top 10 games every designer should play at least once! —…

      Continue reading
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 2
      • Peter VaughanPeter Vaughan
      • COLLABORATION
      • CRITERIA
      • October 27, 2014
      • 0 Comments
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 2

      In this three part series, read about the League’s secret mission in coordination with Stonemaier Games to select the top 10 games every designer should play at least once! —…

      Continue reading
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 1
      • Peter VaughanPeter Vaughan
      • COLLABORATION
      • DESIGN DAY
      • October 20, 2014
      • 0 Comments
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 1

      In this three part series, read about the League’s secret mission in coordination with Stonemaier Games to select the top 10 games every designer should play at least once! —…

      Continue reading
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
      Copyright © 2025 League of Gamemakers | All Rights Reserved
      Back to Top