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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag BOARD GAMES

      1. Home
      2. GAME ELEMENTS AND STRANGE RITUALS
      GAME ELEMENTS AND STRANGE RITUALS
      • Teale FristoeTeale Fristoe
      • BOARD GAMES
      • GAME DESIGN
      • November 2, 2017
      • 0 Comments
      GAME ELEMENTS AND STRANGE RITUALS

      Sometimes, games emerge from a designer’s mind fully formed and wonderful. Maybe they have some tiny issues here or there, but small tweaks will fix those problems. The initial vision…

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      DO DILIGENCE!
      • Seth JaffeeSeth Jaffee
      • BOARD GAMES
      • DESIGN
      • January 11, 2017
      • 0 Comments
      DO DILIGENCE!

      When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…

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      LEAP DAY: 24 HOURS OF EXTRA GAMES
      • Peter VaughanPeter Vaughan
      • BOARD GAMES
      • LAVA LEAPERS
      • November 29, 2016
      • 0 Comments
      LEAP DAY: 24 HOURS OF EXTRA GAMES

      So it’s Monday. But it’s also magically… Leap Day. What should you do with it? Forbes tells us, don’t waste your extra 24 hours! Whatever you do, you probably want to watch…

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      BGG HOTNESS 2016
      • Peter VaughanPeter Vaughan
      • BGG.CON
      • BOARD GAMES
      • November 16, 2016
      • 0 Comments
      BGG HOTNESS 2016

      This post is dedicated to 21 special games that will begin BoardGameGeek.con as THE HOT GAMES. BGG KNOWS HOTNESS Of course, BGG and its site is no stranger to “Hotness”…

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      TAKE THE TROBIL TO TEACH YOUR GAME RIGHT
      • Peter VaughanPeter Vaughan
      • ASKING FOR TROBILS
      • BOARD GAMES
      • October 26, 2016
      • 0 Comments
      TAKE THE TROBIL TO TEACH YOUR GAME RIGHT

      Chris Strain wrote one of my favorite pieces on the League, called Teaching a Game. I’ve referred to it several times, because I believe it is an art to bring someone…

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      THE MAGICIANS’ ASSISTANT – MENTAL MODELS IN GAME DESIGN
      • Eduardo BarafEduardo Baraf
      • BOARD GAMES
      • GAME DESIGN
      • October 3, 2016
      • 0 Comments
      THE MAGICIANS’ ASSISTANT – MENTAL MODELS IN GAME DESIGN

      Seth Johnson is one fantastic designer who is particularly strong at understanding theme and the game journey of the player. Seth has been around the game industry a long time,…

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      STEALTHY MATH
      • Teale FristoeTeale Fristoe
      • BOARD GAMES
      • GAME DESIGN
      • September 27, 2016
      • 0 Comments
      STEALTHY MATH

      If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the math puzzles in games (I’m…

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      TOO MANY GAMES, TOO LITTLE TIME
      • Peter VaughanPeter Vaughan
      • BLOGGING
      • BOARD GAMES
      • September 1, 2016
      • 0 Comments
      TOO MANY GAMES, TOO LITTLE TIME

      I can think of five moments in the last week I would like to blog about. Specifically things that would make fun topics here at the League of Gamemakers. A…

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      WIN RATIOS IN FIRST TIME COOPERATIVE PLAY
      • Peter VaughanPeter Vaughan
      • ACHIEVEMENT
      • BOARD GAMES
      • August 22, 2016
      • 0 Comments
      WIN RATIOS IN FIRST TIME COOPERATIVE PLAY

      As a follow up to JR Honeycutt’s article on Cooperative Games: Advice From the Experts, we asked some of the top board game designers of cooperative game experiences this question: WHAT…

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      GAME ELEMENTS: ELIMINATION
      • Teale FristoeTeale Fristoe
      • BOARD GAMES
      • GAME ELEMENTS
      • June 29, 2016
      • 0 Comments
      GAME ELEMENTS: ELIMINATION

      Today I continue looking at the basic elements that make up tabletop games with Elimination. The previous articles can be found here: Goals, Scoring, Actions, Resources, Uncertainty, Space and Time, and Acquisition. These days, “elimination” is almost a…

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      Posts pagination

      1 2 … 6
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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