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    League of Gamemakers

    The Best Games Are Yet To Be Made

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      2. I SURVIVED MY WORST PLAYTEST AND REVIEW EVER, AND SO CAN YOU
      I SURVIVED MY WORST PLAYTEST AND REVIEW EVER, AND SO CAN YOU
      • Scott CaputoScott Caputo
      • ADVICE
      • GAME DESIGN
      • March 14, 2016
      • 0 Comments
      I SURVIVED MY WORST PLAYTEST AND REVIEW EVER, AND SO CAN YOU

      The playtest of my Secret Game X (which is in development with a publisher) seemed to be going well enough. The three other players asked questions, made big plays and…

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      GAME ELEMENTS: SPACE AND TIME
      • Teale FristoeTeale Fristoe
      • ADVICE
      • GAME DESIGN
      • March 7, 2016
      • 0 Comments
      GAME ELEMENTS: SPACE AND TIME

      When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of space, and time was a…

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      STOP THINKING, START MAKING: WHEN YOU’RE DROWNING IN IDEA DEBT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAME DESIGN
      • February 24, 2016
      • 0 Comments
      STOP THINKING, START MAKING: WHEN YOU’RE DROWNING IN IDEA DEBT

      In late 2015, Jeff Cornelius left me a challenge in the League of Gamemakers Facebook group: “If you make a game about mermaids,” he said, “I’ll publish it.” Well, shoot.…

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      GAME ELEMENTS: UNCERTAINTY
      • Teale FristoeTeale Fristoe
      • ADVICE
      • DESIGN
      • February 15, 2016
      • 0 Comments
      GAME ELEMENTS: UNCERTAINTY

      Today I continue my examination of basic game elements with uncertainty. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, Game Elements: Actions, and Game Elements: Resources…

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      GAME ELEMENTS: RESOURCES
      • Teale FristoeTeale Fristoe
      • ADVICE
      • DESIGN
      • January 18, 2016
      • 0 Comments
      GAME ELEMENTS: RESOURCES

      Today I continue my investigation of the core elements of games with resources. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, and Game Elements:…

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      TABLETOP TIPS 2015
      • adminadmin
      • ADVICE
      • COMMUNITY
      • November 23, 2015
      • 0 Comments
      TABLETOP TIPS 2015

      We asked some Leaguers what takeaway that they had in 2015 related to design or publishing, prototyping or playing games. Name one tip for gamemakers…   Jasmine: If you get…

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      FEEDBACK FRENZY: HOW TO (GRACEFULLY!) OFFER YOUR THOUGHTS
      • Guest AuthorGuest Author
      • ADVICE
      • CONSTRUCTIVE CRITICISM
      • November 11, 2015
      • 0 Comments
      FEEDBACK FRENZY: HOW TO (GRACEFULLY!) OFFER YOUR THOUGHTS

      Guest post by Pete Butler-Davis. From Jasmine: As game designers, my husband Pete and I have been in a position to receive a LOT of feedback – some good, and some very,…

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      GAME ELEMENTS: ACTIONS
      • Teale FristoeTeale Fristoe
      • ACTION SELECTION
      • ADVICE
      • November 4, 2015
      • 0 Comments
      GAME ELEMENTS: ACTIONS

      ALL GAMES NEED ACTIONS. OTHERWISE, DO YOU REALLY HAVE PLAYERS, OR JUST OBSERVERS? Today I continue my examination of the different core elements of games by looking at actions. If you’ve missed…

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      IT’S ALL A SPIEL – PUBLISHER TAKEAWAYS FROM ESSEN 2015
      • Peter VaughanPeter Vaughan
      • ADVICE
      • BREAKING GAMES
      • October 21, 2015
      • 0 Comments
      IT’S ALL A SPIEL – PUBLISHER TAKEAWAYS FROM ESSEN 2015

      I recently attended one of the biggest tabletop gaming conventions in the world, the International Spieltage in Essen, Germany. I’m used to the tabletop circuit by now, attending between 8-12 shows…

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      GAME ELEMENTS: SCORING
      • Teale FristoeTeale Fristoe
      • ADVICE
      • COMPETITIONS
      • October 19, 2015
      • 0 Comments
      GAME ELEMENTS: SCORING

      Today I’d like to continue examining the basic elements of tabletop games by discussing scoring. In my last article, I discussed goals in games, and given that scoring is closely tied to the…

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      Posts pagination

      1 2 3 … 6
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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