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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Seth Jaffee

      1. Home
      2. DO DILIGENCE!
      DO DILIGENCE!
      • Seth JaffeeSeth Jaffee
      • BOARD GAMES
      • DESIGN
      • January 11, 2017
      • 0 Comments
      DO DILIGENCE!

      When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…

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      2, 3, 4, 5… THAT’S THE WAY WE SUBITIZE!
      • Seth JaffeeSeth Jaffee
      • ART
      • BOARD GAME DESIGN
      • April 27, 2016
      • 0 Comments
      2, 3, 4, 5… THAT’S THE WAY WE SUBITIZE!

      This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t use nearly enough. Not…

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      TESTING, 1… 2… 3…
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • BOARD GAMES
      • April 13, 2016
      • 0 Comments
      TESTING, 1… 2… 3…

      The State Of Games podcast was recently all about tips for playtesters. It was right before Unpub 6 in Baltimore, but it’s a good listen for people heading to any designer convention,…

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      FIX THE PROBLEM, NOT THE SYMPTOM!
      • Seth JaffeeSeth Jaffee
      • EMINENT DOMAIN
      • GAME DESIGN
      • March 30, 2016
      • 0 Comments
      FIX THE PROBLEM, NOT THE SYMPTOM!

      Things go wrong in playtests all the time. When something goes wrong in a playtest, it may just be an anomaly of that particular game — but if the same…

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      STRĀT’Ə-JĒ
      • Seth JaffeeSeth Jaffee
      • ENGINE BUILDING
      • GLOBAL VS LOCAL STRATEGY
      • January 22, 2016
      • 0 Comments
      STRĀT’Ə-JĒ

      I have decided to mine my game design blog for interesting posts, update them, and publish them here. What follows is one of those posts, originally written September 05, 2008, edited and…

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      PARALLEL DESIGN – MAIN MECHANISM VS THE REST OF THE GAME
      • Seth JaffeeSeth Jaffee
      • November 18, 2015
      • 0 Comments
      PARALLEL DESIGN – MAIN MECHANISM VS THE REST OF THE GAME

      Actually, the term “parallel design” usually refers to independent creators coming up with similar works, or works about the same subject, at the same time. Like that summer when two…

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      NO, YOU DID NOT DESIGN A GAME LAST WEEK!
      • Seth JaffeeSeth Jaffee
      • COLLABORATION
      • CONCEPTS
      • November 16, 2015
      • 0 Comments
      NO, YOU DID NOT DESIGN A GAME LAST WEEK!

      “I DESIGNED A GAME LAST WEEK…” Ever hear an amateur designer say something like that? It seems like I’ve heard it a lot lately. Ever hear a professional designer say…

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      SASQUATCH 2015 CONVENTION REPORT
      • Seth JaffeeSeth Jaffee
      • BOARDGAMES
      • IMPRESSIONS
      • November 6, 2015
      • 0 Comments
      SASQUATCH 2015 CONVENTION REPORT

      For several years I’d heard about Sasquatch, a small, invite-only convention in Seattle, but I never had the time to get up there for it. A couple of years ago…

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      GET IN THE GAME!
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • belfort
      • August 12, 2015
      • 0 Comments
      GET IN THE GAME!

      I was once offered the opportunity to write something up for Why I Design Games – Collected essays from established game designers on the theory, art, and compulsion of board game…

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      NORIGINS ANYONE?
      • Seth JaffeeSeth Jaffee
      • CONVENTIONS
      • NOT PLAYING SPYFALL
      • June 17, 2015
      • 0 Comments
      NORIGINS ANYONE?

      If you’re like me, then last week many of your gaming friends and people you follow on twitter went to Ohio for Origins, a big, 4-day convention second only to…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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