Cannibalizing Mechanics

Cannibalizing Mechanics

If you’ve played Pandemic, you know how great the infection deck mechanic is: after an outbreak, the discard pile is shuffled and put on top…

Kick-restarters

Kick-restarters

Four years ago, I put Corporate America up on Kickstarter. Like many first time creators, I made a lot of mistakes: the overall goal was…

What’s Your Puzzle?

What’s Your Puzzle?

While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for…

Stealthy Math

Stealthy Math

If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the…

Game Elements: Conclusion

Game Elements: Conclusion

About a year ago, I wrote an article starting this series on Game Elements. Since then, I’ve written nine articles covering in detail some of…

Game Elements: Interaction

Game Elements: Interaction

Today I continue looking at the basic elements that make up tabletop games with Interaction. The previous articles can be found here: Goals, Scoring, Actions,…

Taking Audio Feedback

Taking Audio Feedback

Today on the League we have a guest post from Franklin Kenter. By day, Franklin is a math professor, having earned himself a PhD in…

Game Elements: Elimination

Game Elements: Elimination

Today I continue looking at the basic elements that make up tabletop games with Elimination. The previous articles can be found here: Goals, Scoring, Actions,…

Game Elements: Acquisition

Game Elements: Acquisition

Today I continue looking at the basic elements that make up tabletop games with acquisition. In case you missed the previous articles, you can see…

Game Elements: Space and Time

Game Elements: Space and Time

When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of…

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