Game Elements and Strange Rituals

Game Elements and Strange Rituals

Sometimes, games emerge from a designer’s mind fully formed and wonderful. Maybe they have some tiny issues here or there, but small tweaks will fix…

Dice or Cards

Dice or Cards

Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more…

Cannibalizing Mechanics

Cannibalizing Mechanics

If you’ve played Pandemic, you know how great the infection deck mechanic is: after an outbreak, the discard pile is shuffled and put on top…

Kick-restarters

Kick-restarters

Four years ago, I put Corporate America up on Kickstarter. Like many first time creators, I made a lot of mistakes: the overall goal was…

What’s Your Puzzle?

What’s Your Puzzle?

While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for…

Stealthy Math

Stealthy Math

If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the…

Game Elements: Conclusion

Game Elements: Conclusion

About a year ago, I wrote an article starting this series on Game Elements. Since then, I’ve written nine articles covering in detail some of…

Game Elements: Interaction

Game Elements: Interaction

Today I continue looking at the basic elements that make up tabletop games with Interaction. The previous articles can be found here: Goals, Scoring, Actions,…

Taking Audio Feedback

Taking Audio Feedback

Today on the League we have a guest post from Franklin Kenter. By day, Franklin is a math professor, having earned himself a PhD in…

Game Elements: Elimination

Game Elements: Elimination

Today I continue looking at the basic elements that make up tabletop games with Elimination. The previous articles can be found here: Goals, Scoring, Actions,…

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