A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers Need to STOP doing”

Overall, I highly recommend watching the video to appreciate their perspective, but did feel there were a few gems in particular to keep in mind (and a few others to perhaps take with a grain of salt).

Another Perspective From a Game Maker

Eduardo Baraf is a game maker from Mountain View, California. He is married with two boys (5/8) and loves playing games with his family and friends at home. He owns Pencil First Games (Lift Off! Get me off this Planet, The Siblings Trouble, GemPacked Cards) and runs the YouTube channel: Edo’s Game Reviews. Professionally his career spans Video Games, Startups, and VR technology.

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  1. Joe Bergmann on May 28, 2017

    Thank you very much for this video. All of your videos actually. I am a new game designer who is trying to learn as much as possible about the industry and find your advice and perspectives very helpful.
    While I really enjoy watching The Dice Tower, I must confess that I found a few of the comments made by Mr. Vasel to be distressing as well. But, I’m not giving up my dream, in part because of the positive views you have provided! Thank you!
    Will you be at GenCon this year? It would be my pleasure to meet you there if that would be possible!

    • Eduardo Baraf Author on May 28, 2017

      Yeah, Joe. Don’t give up.

      Yes, I’ll be at GenCon. Happy to meet up!

  2. Scott Caputo on May 28, 2017

    Great passionate rebuttal especially on the value of unpublished games. An unpublished game may be ahead of its time or just not found its audience yet. I think most seasoned designers have at least 1 really good game they have never had published for a variety of reasons. As you say, hang in there. Maybe someday that game will find its audience.

    • Eduardo Baraf Author on May 28, 2017

      Yeah man – sometimes games are ahead of their time!

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