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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag RULES

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      2. FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL
      FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL
      • JR HONEYCUTTJR HONEYCUTT
      • GAME DEVELOPMENT
      • MECHANICS
      • July 8, 2016
      • 0 Comments
      FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL

      Last summer I had the opportunity to work as the developer for SeaFall, a Legacy game from Rob Daviau and Plaid Hat Games that’s set in a fictional world in the dawn of the Age…

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      WATCHING PEOPLE USE YOUR RULEBOOK
      • Guest AuthorGuest Author
      • BLIND PLAYTESTING
      • FEEDBACK
      • July 29, 2015
      • 0 Comments
      WATCHING PEOPLE USE YOUR RULEBOOK

      This article is reprinted with the permission from Foxtrot Games and originally appeared on the Foxtrot Games blog. Randy Hoyt shares a practical example of how a Lanterns rulebook was used and interpreted at the…

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      FOLLOWING RULES IS HARD, WRITING RULES IS HARDER!
      • Seth JaffeeSeth Jaffee
      • CONSISTENCY
      • GAME DESIGN
      • March 27, 2015
      • 0 Comments
      FOLLOWING RULES IS HARD, WRITING RULES IS HARDER!

      The number of people who are willing to put in the effort to research rules online and figure out how to play your game is embarrassingly small, and it’s equally…

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      HOW TO DESIGN A WORKER PLACEMENT GAME PART 2
      • Luke LaurieLuke Laurie
      • BALANCE
      • DESIGN
      • April 25, 2014
      • 0 Comments
      HOW TO DESIGN A WORKER PLACEMENT GAME PART 2

      ARE YOU READY TO START BUILDING? In Part 1 we covered the first two steps of building a worker placement game: Research and Innovate. In this installment, we’ll cover the Build step.…

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      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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