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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Teale Fristoe

      1. Home
      2. GAME ELEMENTS: ACQUISITION
      GAME ELEMENTS: ACQUISITION
      • Teale FristoeTeale Fristoe
      • ADVICE
      • GAME DESIGN
      • April 18, 2016
      • 0 Comments
      GAME ELEMENTS: ACQUISITION

      Today I continue looking at the basic elements that make up tabletop games with acquisition. In case you missed the previous articles, you can see them here: Goals, Scoring, Actions, Resources, Uncertainty, and Space and Time.…

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      GAME ELEMENTS: SPACE AND TIME
      • Teale FristoeTeale Fristoe
      • ADVICE
      • GAME DESIGN
      • March 7, 2016
      • 0 Comments
      GAME ELEMENTS: SPACE AND TIME

      When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of space, and time was a…

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      GAME ELEMENTS: UNCERTAINTY
      • Teale FristoeTeale Fristoe
      • ADVICE
      • DESIGN
      • February 15, 2016
      • 0 Comments
      GAME ELEMENTS: UNCERTAINTY

      Today I continue my examination of basic game elements with uncertainty. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, Game Elements: Actions, and Game Elements: Resources…

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      GAME ELEMENTS: RESOURCES
      • Teale FristoeTeale Fristoe
      • ADVICE
      • DESIGN
      • January 18, 2016
      • 0 Comments
      GAME ELEMENTS: RESOURCES

      Today I continue my investigation of the core elements of games with resources. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, and Game Elements:…

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      GAME ELEMENTS: ACTIONS
      • Teale FristoeTeale Fristoe
      • ACTION SELECTION
      • ADVICE
      • November 4, 2015
      • 0 Comments
      GAME ELEMENTS: ACTIONS

      ALL GAMES NEED ACTIONS. OTHERWISE, DO YOU REALLY HAVE PLAYERS, OR JUST OBSERVERS? Today I continue my examination of the different core elements of games by looking at actions. If you’ve missed…

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      GAME ELEMENTS: SCORING
      • Teale FristoeTeale Fristoe
      • ADVICE
      • COMPETITIONS
      • October 19, 2015
      • 0 Comments
      GAME ELEMENTS: SCORING

      Today I’d like to continue examining the basic elements of tabletop games by discussing scoring. In my last article, I discussed goals in games, and given that scoring is closely tied to the…

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      GAME ELEMENTS: GOALS
      • Teale FristoeTeale Fristoe
      • ADVICE
      • COMPETITIONS
      • September 21, 2015
      • 0 Comments
      GAME ELEMENTS: GOALS

      In my last article, I gave an overview of the various high level elements one should keep in mind when designing games. Today I’m going to start delving deeply into the…

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      BREAKING DOWN GAMES
      • Teale FristoeTeale Fristoe
      • ACQUISITION
      • ACTIONS
      • August 17, 2015
      • 0 Comments
      BREAKING DOWN GAMES

      I’ve been designing games for many years now, and one trend I’ve noticed in my own design style is that I continuously approach games from a more and more abstract…

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      PLAYING WITH YOURSELF
      • Teale FristoeTeale Fristoe
      • ADVICE
      • BALANCE
      • June 3, 2015
      • 0 Comments
      PLAYING WITH YOURSELF

      There are many stages to game creation. You begin with design, transition into development, and finally focus on promotion. The one constant through all of those steps is playing the…

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      DESIGNING FOR KICKSTARTER
      • Teale FristoeTeale Fristoe
      • May 20, 2015
      • 0 Comments
      DESIGNING FOR KICKSTARTER

      It’s a fact: Kickstarter has become a huge factor in the tabletop game industry. In a lot of ways that’s good… it means many more games are being made by people…

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      Posts pagination

      1 2 3
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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