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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Mark Major

      1. Home
      2. DESIGNING OUTSIDE YOURSELF
      DESIGNING OUTSIDE YOURSELF
      • Mark MajorMark Major
      • ADVICE
      • DESIGN
      • April 20, 2016
      • 0 Comments
      DESIGNING OUTSIDE YOURSELF

      A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go around making things you hate…

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      EURO AND AMERITRASH: WHY BLANKET TERMINOLOGY IS HURTING US
      • Mark MajorMark Major
      • AMERITRASH
      • BIDDING
      • October 28, 2015
      • 0 Comments
      EURO AND AMERITRASH: WHY BLANKET TERMINOLOGY IS HURTING US

      You have a game. Maybe you made it, maybe you bought it, and you want to play it with someone else. When they ask you what kind of game it…

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      GRAPHIC DESIGN: PROTOTYPING PRIORITIES
      • Mark MajorMark Major
      • FOCUS
      • GRAPHIC DESIGN
      • August 3, 2015
      • 0 Comments
      GRAPHIC DESIGN: PROTOTYPING PRIORITIES

      Many people think of graphic design as making things look pretty, but it is far more than that, and is an important aspect of anything that someone has to look…

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      SUBTEXT AND THE DANGERS OF DEFAULT DESIGN
      • Mark MajorMark Major
      • BOARD GAMES
      • DESIGN DEFAULTS
      • January 21, 2015
      • 0 Comments
      SUBTEXT AND THE DANGERS OF DEFAULT DESIGN

      WHAT IS DEFAULT DESIGN? Default design is a body of design choices, particularly thematic, that you don’t think about. You include them in your game design because they’re prevalent in other…

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      GAME IDEA VS GAME PRODUCT
      • Mark MajorMark Major
      • DESIGN
      • PUBLISHING
      • September 22, 2014
      • 0 Comments
      GAME IDEA VS GAME PRODUCT

      It’s okay to create a game that’s just for you or your friends. But when thinking about sharing it with a wider audience (whether that’s approaching publishers or launching it…

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      THEME VS MECHANICS: THE FALSE DICHOTOMY
      • Mark MajorMark Major
      • CONTEXT
      • MECHANICS
      • June 30, 2014
      • 0 Comments
      THEME VS MECHANICS: THE FALSE DICHOTOMY

      Most conversations about theme and mechanics treat games as if those are the only two elements a game has. Some comments make it seem like there’s this linear scale with…

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      EXPERIENCE VS MECHANICS
      • Mark MajorMark Major
      • CORE AESTHETICS
      • EXPERIENCE
      • February 17, 2014
      • 0 Comments
      EXPERIENCE VS MECHANICS

      As game designers, and even just as players, we often think and describe games by their mechanic. These are the gears of the game: the numbers we’re trying to balance…

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      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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