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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Publishing

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      PITCH SLAP YOUR GAME TO A CUSTOMER
      • Guest AuthorGuest Author
      • FRANK ZAZANIS II
      • GAME CONVENTIONS
      • October 13, 2014
      • 0 Comments
      PITCH SLAP YOUR GAME TO A CUSTOMER

      Guest Post by Frank Zazanis. Frank is a designer and publisher in Southern California. Check out his company website: General Nonsense Games and be sure to stop his booth at Strategicon or wherever else he might…

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      FINDING HARMONY BY CHANGING A THEME
      • Guest AuthorGuest Author
      • CARDS
      • CHINESE
      • October 8, 2014
      • 0 Comments
      FINDING HARMONY BY CHANGING A THEME

      This is part 2 of Randy Hoyt’s piece from a publisher’s perspective, describing how he worked to re-theme Lanterns: The Harvest Festival from a game about flowers to become the beautiful game…

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      THE THEMES, THEY ARE A’ CHANGING
      • Guest AuthorGuest Author
      • CHRIS CHUNG
      • DESIGN
      • October 1, 2014
      • 0 Comments
      THE THEMES, THEY ARE A’ CHANGING

      Guest post by Randy Hoyt. In his day job, Randy works on the user experience design team for a Silicon Valley startup. But at night, he designs and publishes board games.…

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      STEPPING INTO THE BIG LEAGUES AT ESSEN
      • Scott CaputoScott Caputo
      • BOARDGAME
      • CELESTICON
      • September 24, 2014
      • 0 Comments
      STEPPING INTO THE BIG LEAGUES AT ESSEN

      Guest Post by Scott Caputo, designer of the boardgames Kachina and Völuspá, and author of a book of poetry: “Holy Trinity of Chiles“ Introduction by Luke Laurie: I met Scott Caputo at the Celesticon game convention…

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      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014 – PART 2
      • Nathan CorneliusNathan Cornelius
      • ADVICE
      • COSMIC WOMBAT GAMES
      • September 19, 2014
      • 0 Comments
      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014 – PART 2

      In Part 1, Kelsey Domeny introduced the publisher speed dating event at GenCon and had great advice for designers pitching their games. It also included video interviews with designers and publishers…

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      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014
      • Kelsey DomenyKelsey Domeny
      • ADVICE
      • COSMIC WOMBAT GAMES
      • September 17, 2014
      • 0 Comments
      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014

      ON AUGUST 16, 2014, 15 DESIGNERS AND 12 PUBLISHERS GATHER FOR ONE NIGHT TO DATE EACH OTHER 6 MINUTES AT A TIME. Designer/Publisher Speed Dating at Gen Con is exactly…

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      • Luke LaurieLuke Laurie
      • belfort
      • BOARDGAMES
      • August 6, 2014
      • 0 Comments
      HOW TO BUILD A SELL SHEET FOR YOUR GAME

      A good sell sheet can be a key part of getting your game picked up by a publisher. In this piece, I’ll discuss these topics: WHAT IS A SELL SHEET? WHEN DO…

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      GAME CONTRACT PITFALLS
      • Tom JollyTom Jolly
      • GAME CONTRACT
      • GAME DESIGN
      • June 9, 2014
      • 0 Comments
      GAME CONTRACT PITFALLS

      First and foremost, I am not a lawyer. Contract law is a beast, and if you’re unsure about the wording in a game contract, take it to a contract lawyer.…

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      THE KEY TO GETTING PUBLISHED: PLAYING GAMES WITH STRANGERS
      • Christina MajorChristina Major
      • BOARD GAMES
      • CARDS AGAINST HUMANITY
      • May 28, 2014
      • 0 Comments
      THE KEY TO GETTING PUBLISHED: PLAYING GAMES WITH STRANGERS

      Jupiter Rescue, our cooperative robot game, met success in a big way. We had already received lots of great support from our playtesting groups, won The Game Crafter co-op challenge earlier in January…

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      HOW TO APPROACH A MANUFACTURER WITH YOUR GAME
      • Tom JollyTom Jolly
      • BOARDGAME
      • MANUFACTURING
      • May 12, 2014
      • 0 Comments
      HOW TO APPROACH A MANUFACTURER WITH YOUR GAME

      There are a few ways to go about getting your game to print. One is to make it yourself. This involves high financial risk, probable disappointment, and a huge investment…

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      Posts pagination

      1 … 5 6 7
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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