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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Michael Domeny

      1. Home
      2. DEPTH AND COMPLEXITY OF DESIGN – WITH RANDY HOYT OF FOXTROT GAMES
      DEPTH AND COMPLEXITY OF DESIGN – WITH RANDY HOYT OF FOXTROT GAMES
      • Michael DomenyMichael Domeny
      • COMPLEX
      • COMPLEXITY
      • June 1, 2016
      • 0 Comments
      DEPTH AND COMPLEXITY OF DESIGN – WITH RANDY HOYT OF FOXTROT GAMES

      Introduction by Michael Domeney You’ve planned, you’ve experimented, you’ve crafted a workable prototype, you’ve playtested for days, weeks, even months. The gameplay is enjoyable, the mechanics are pretty straightforward; you…

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      UNPUB-IN-REVIEW HAIKU
      • Michael DomenyMichael Domeny
      • CHIPOTLE
      • DESIGN
      • April 15, 2016
      • 0 Comments
      UNPUB-IN-REVIEW HAIKU

      Last weekend, I had the joy of attending Unpub 6 in Baltimore. In honor of National Haiku Poetry Day (April 17th), and perhaps to provide you a zen-like respite from the mental strain of…

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      AM I PROFESSIONAL?
      • Michael DomenyMichael Domeny
      • AMATEUR
      • DISCIPLINE
      • March 21, 2016
      • 0 Comments
      AM I PROFESSIONAL?

      How’s your New Year’s resolution coming? Did it have anything to do with game design? Run a successful Kickstarter to self-publish your game? Have a publisher pick up your design?…

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      GAME DESIGN CONNECTION – TIPS FROM PLAY WRITING
      • Michael DomenyMichael Domeny
      • EXPOSITION
      • GAME DESIGN
      • March 4, 2016
      • 0 Comments
      GAME DESIGN CONNECTION – TIPS FROM PLAY WRITING

      s a lover of the arts, I’m always fascinated when themes, ideas, and processes translate from one genre to another. Being a student of one discipline can make us better…

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      THE INCUBATION PERIOD
      • Michael DomenyMichael Domeny
      • CREATIVITY
      • DESIGN
      • February 12, 2016
      • 0 Comments
      THE INCUBATION PERIOD

      It had been at least a solid week without much progress in one of my designs. I’ll spare you many of the details, but I had a mechanic whereby playing…

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      PLAYTEST TACTIC: THE STRESS TEST
      • Michael DomenyMichael Domeny
      • BOARD GAMES
      • HEART
      • October 14, 2015
      • 0 Comments
      PLAYTEST TACTIC: THE STRESS TEST

      To check the strength of your heart, your doctor may attach wires to your chest, hook you up to all sorts of monitors, and sentence you to a vigorous run…

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      DESIGNING FOR THE FOUR TYPES OF GAMERS
      • Michael DomenyMichael Domeny
      • AIMEYJ
      • BUTCH
      • October 7, 2015
      • 0 Comments
      DESIGNING FOR THE FOUR TYPES OF GAMERS

      In an earlier article about types of gamers, I introduced you to four personalities that, individually or in combination, do a pretty good job of personifying how gamers will play your…

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      GAMING WITH SUE, BUTCH, AIMEYJ, AND RAPHAEL
      • Michael DomenyMichael Domeny
      • AIMEYJ
      • BUTCH
      • September 14, 2015
      • 0 Comments
      GAMING WITH SUE, BUTCH, AIMEYJ, AND RAPHAEL

      Four friends sit down for a marathon night playing My Fantasy Village Is Better Than Yours (never heard of it? It’s okay – me neither. Stick with me). First game,…

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      THE GAME NAME GAUNTLET – HELP ME NAME MY GAME!
      • Michael DomenyMichael Domeny
      • BOARD GAME
      • CONTEXT
      • June 26, 2015
      • 0 Comments
      THE GAME NAME GAUNTLET – HELP ME NAME MY GAME!

      Having trouble naming your game? Can’t tell which one of seven variations of your game’s name sounds the best? Listen to them and read them in a variety of real-world…

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      CRAFTING A LIVE EVENT VERSION OF YOUR BOARD GAME
      • Michael DomenyMichael Domeny
      • AMBERDEN AFFAIR
      • GAMING
      • May 15, 2015
      • 0 Comments
      CRAFTING A LIVE EVENT VERSION OF YOUR BOARD GAME

      For publishers, self-publishers, energetic designers Doug Levandowski searches for a card while JR Honeycutt waits for his next move in The Amberden Affair Live at Gen Con. WHAT DO YOU…

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      Posts pagination

      1 2 3
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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