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    • CONTACT
    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by JR HONEYCUTT

      1. Home
      2. FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL
      FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL
      • JR HONEYCUTTJR HONEYCUTT
      • GAME DEVELOPMENT
      • MECHANICS
      • July 8, 2016
      • 0 Comments
      FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL

      Last summer I had the opportunity to work as the developer for SeaFall, a Legacy game from Rob Daviau and Plaid Hat Games that’s set in a fictional world in the dawn of the Age…

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      COOPERATIVE GAMES: ADVICE FROM THE EXPERTS
      • JR HONEYCUTTJR HONEYCUTT
      • May 18, 2016
      • 0 Comments
      COOPERATIVE GAMES: ADVICE FROM THE EXPERTS

      Game making is the ultimate co-op adventure. What can Jerry Hawthorne, Ignacy Trzewiczek, and Mike Selinker tell us about co-op design? Let’s find out! — 1. WHAT CHALLENGES DOES CO-OPERATIVE GAME…

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      PLAYER AUTONOMY: HOW TO LET PLAYERS HAVE FUN
      • JR HONEYCUTTJR HONEYCUTT
      • ALPHA GAMER
      • BETRAYAL AT HOUSE ON THE HILL
      • July 15, 2015
      • 0 Comments
      PLAYER AUTONOMY: HOW TO LET PLAYERS HAVE FUN

      In your game group, do you know the guy or gal who picks up the room tile in Betrayal at House on the Hill and reads it out loud, then sets in…

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      I WAS WRONG ABOUT SPLENDOR
      • JR HONEYCUTTJR HONEYCUTT
      • BOARD GAME OF THE YEAR
      • CRITIQUE
      • April 10, 2015
      • 0 Comments
      I WAS WRONG ABOUT SPLENDOR

      …(And Why You Shouldn’t Be a Hater) Splendor, the 2-4 player light Eurogame about buying gems and impressing patrons, just did its best Lord of the Rings impression and swept BoardGameGeek’s…

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      HOW TO WORK IN THE GAMING INDUSTRY
      • JR HONEYCUTTJR HONEYCUTT
      • CAREER
      • DEMOING
      • March 4, 2015
      • 0 Comments
      HOW TO WORK IN THE GAMING INDUSTRY

      Hi, I’m JR Honeycutt, and I’m the Community Manager at Level 99 Games. Like many of us who work in gaming, I started as a fan of games, and gradually found…

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      • Designing (86)
      • Feature (43)
      • Gaming (48)
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      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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