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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3651 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3828 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3349 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4582 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3448 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23363 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      INDIE LESSONS: THEORY SOFT
      • Eduardo BarafEduardo Baraf
      • COLLABORATION
      • EDO
      • July 1, 2016
      • 0 Comments
      INDIE LESSONS: THEORY SOFT

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from starting and ending…

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      GAME ELEMENTS: ELIMINATION
      • Teale FristoeTeale Fristoe
      • BOARD GAMES
      • GAME ELEMENTS
      • June 29, 2016
      • 0 Comments
      GAME ELEMENTS: ELIMINATION

      Today I continue looking at the basic elements that make up tabletop games with Elimination. The previous articles can be found here: Goals, Scoring, Actions, Resources, Uncertainty, Space and Time, and Acquisition. These days, “elimination” is almost a…

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      “ASK THE LEAGUE” – WHAT HOUSE RULE, EXPANSION OR EDITION OF A GAME IS A “MUST-PLAY” ONCE INTRODUCED?
      • Brad BrooksBrad Brooks
      • June 27, 2016
      • 0 Comments
      “ASK THE LEAGUE” – WHAT HOUSE RULE, EXPANSION OR EDITION OF A GAME IS A “MUST-PLAY” ONCE INTRODUCED?

      SCOTT: House rule: For Las Vegas, I like the house rule that the total amount of money per casino goes up by $10k per round. The rules say to keep putting out…

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      FRIDAY GAME BREAK: THEME VS. MECHANICS
      • Jasmine DavisJasmine Davis
      • BOARDGAMES
      • DEBATE
      • June 24, 2016
      • 0 Comments
      FRIDAY GAME BREAK: THEME VS. MECHANICS

      There are battles, and then there are BATTLES. And what bigger battle is there than mechanics vs. theme? Ask any game designer which is more important, and get ready to listen,…

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      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • Norv BrooksNorv Brooks
      • GAMES
      • PLAYTESTING
      • June 22, 2016
      • 0 Comments
      ARE YOUR PROTOTYPES GOOD ENOUGH?

      Building prototypes is time consuming, tedious, and often expensive. So, you might be wondering: How good does your prototype have to be? How much money should you be spending? And…

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      THE BEST GAME I EVER DESIGNED
      • Scott CaputoScott Caputo
      • BEST GAMES ARE YET TO BE MADE
      • BOARD GAMES
      • June 20, 2016
      • 0 Comments
      THE BEST GAME I EVER DESIGNED

      When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you ever designed. Yes, that’s right, the…

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      KICKSTARTER BASICS: MARKETING
      • Eduardo BarafEduardo Baraf
      • EDO
      • KICKSTARTER
      • June 17, 2016
      • 0 Comments
      KICKSTARTER BASICS: MARKETING

      So you have a game, are planning a Kickstarter, got a review, but have no idea how to market your project? This video is for you! This video is meant…

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      MY WORLD WAS FIRE AND BLOOD AND AWESOME
      • PETE BUTLERPETE BUTLER
      • CAR WARS
      • STEVE JACKSON GAMES
      • June 15, 2016
      • 0 Comments
      MY WORLD WAS FIRE AND BLOOD AND AWESOME

      It’s Friday night at the Hammer Downs, Detroit’s legendary high-flying autoduel arena. Two levels, four pairs of launch ramps, and twenty-thousand bloodthirsty fans eager to see us drive too fast…

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      PATENTS, PROTECTIONS, AND BOARDGAMES – PART 1
      • Tom JollyTom Jolly
      • ADVICE
      • BOARD GAME
      • June 13, 2016
      • 0 Comments
      PATENTS, PROTECTIONS, AND BOARDGAMES – PART 1

      IN THE GAME INDUSTRY, COPYRIGHT, TRADEMARKS, AND PATENTS DON’T WORK. WE NEED SOMETHING ELSE. Recently, a federal court in Texas handed down a judgment that game mechanics aren’t covered by…

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      FRIDAY GAME BREAK: CONTESTS! CONTESTS! CONTESTS!
      • Jasmine DavisJasmine Davis
      • CARDBOARD EDISON
      • CARDS AGAINST HUMANITY DEATHMATCH
      • June 10, 2016
      • 0 Comments
      FRIDAY GAME BREAK: CONTESTS! CONTESTS! CONTESTS!

      We’re big fans of contests here at the League of Gamemakers – in fact, many of us know one another from participating in game design contests. We’ve been judges, participants,…

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      Posts pagination

      1 … 13 14 15 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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