Zombies, Elves, Robots, Pirates, Aliens, Ninjas, Gunslingers and Kickstarter.

Zombies, Elves, Robots, Pirates, Aliens, Ninjas, Gunslingers and Kickstarter.

About 10 years ago, Mark came up with a light tactical Ninja vs. Pirates game using an expanded Chinese checker board. While we had played…

Crossword: How to Win

Crossword: How to Win

The League of Gamemakers knows that winning isn’t everything… but it sure is nice! And if you can puzzle out the titles of these 30…

Game Design Contests: Are They Worth It?

Game Design Contests: Are They Worth It?

Are game design contests worth it? For the Whirling Derby team, contests have been a cornerstone of our development as self-publishers and designers. We entered…

Gen Con 2014 Slideshow Recap

Gen Con 2014 Slideshow Recap

Whether you made it to GenCon 2014 or virtually joined #GenCant2014 on twitter, this is one of the biggest cons of the year for many…

Raffle Results

Raffle Results

The Mission Spread the word about the League, and give away games! This is a recap about our raffle, held in July. We were offering…

Where in Gen Con is the League of Gamemakers?

Where in Gen Con is the League of Gamemakers?

It’s that time of year again, time for the Best Four Days in Gaming! And I am sure you are all wondering … Well, you…

The Key to Getting Published: Playing Games with Strangers

The Key to Getting Published: Playing Games with Strangers

Jupiter Rescue, our cooperative robot game, met success in a big way. We had already received lots of great support from our playtesting groups, won…

The Cards Against Humanity Deathmatch Experience: Jupiter Deep

The Cards Against Humanity Deathmatch Experience: Jupiter Deep

Coming up with a compelling and interesting board game design is tough, but what do you do when you’re trying to self-publish and you’re surrounded…

An Indie Publisher’s Guide to Brand Guidelines

An Indie Publisher’s Guide to Brand Guidelines

Branding is important for every company, no matter what you’re selling. But it gets especially tricky when you’re self-publishing your games and reaching out to…