Q&A: Paul Peterson – Pitching Games at Origins

Q&A: Paul Peterson – Pitching Games at Origins

Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started…

The Best Game I Ever Designed

The Best Game I Ever Designed

When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you…

Stop Thinking, Start Making: When You’re Drowning in Idea Debt

Stop Thinking, Start Making: When You’re Drowning in Idea Debt

In late 2015, Jeff Cornelius left me a challenge in the League of Gamemakers Facebook group: “If you make a game about mermaids,” he said,…

In Defense of Cubes

In Defense of Cubes

Cubes get a bad rap in the boardgame community. They are often seen as unthematic, boring, and unoriginal. “Cube-pusher” is a derogatory term used to…

How to Make a Cardstock Prototype Gameboard

How to Make a Cardstock Prototype Gameboard

You don’t actually need a board to make a gameboard. You can make a fully usable prototype board that will be good for dozens of…

Tabletopia: The Imaginary Ideal For Design?

Tabletopia: The Imaginary Ideal For Design?

Tabletopia is a slick looking, inside-your-browser, online experience where board games go digital. It’s being supported by some big names in the industry due to…

Prototypes: How Much Time and Money to Spend

Prototypes: How Much Time and Money to Spend

one designer’s take This is a guest blog post from Chénier La Salle, designer of NY1901 – a game soon to be released by Blue…

The Game Design Merit Badge

The Game Design Merit Badge

David Mullich is a video game designer and consultant, and a game production instructor at The Los Angeles Film School. We’ve ‘met’ David through twitter…

A DIY Guide to Making a Prototype Box

A DIY Guide to Making a Prototype Box

Hello everyone! Nicholas Timinskas here, game designer for Jubilee Games, and guest contributor to the League. In doing demos of my new game, Worlds War…