OgreCave Interview with Luke Laurie

OgreCave Interview with Luke Laurie

Game designer and League of Gamemakers member Luke Laurie was interviewed at Celesticon 2014. Topics covered include Celestispiel, the work of the League of Gamemakers,…

On the campaign trail with Campaign Trail

On the campaign trail with Campaign Trail

I’ve talked a lot recently about Campaign Trail, our design process, our Kickstarter tips and advice, but today (on the day we launch our Kickstarter…

Top 3 Tips for Prepping Prototypes for Reviewers

Top 3 Tips for Prepping Prototypes for Reviewers

One of the most important parts of your Kickstarter preparation is sending your prototype out for review. A review is one of the best ways…

FAQs, Fiddliness, Redundancy, and Hierarchy; Musings on Writing Game Rules

FAQs, Fiddliness, Redundancy, and Hierarchy; Musings on Writing Game Rules

A lot of things can be done wrong while writing rules. Some of them can be pretty damaging to the way your game is received….

It’s Been a Long Road – Stones of Fate’s Journey to your FLGS

It’s Been a Long Road – Stones of Fate’s Journey to your FLGS

We’ve finally reached the end of our journey, or is it just the beginning? Either way, Stones of Fate hit a major milestone this week…

Kickstarter Homework – Lesson 1: Quotes and Setting Prices

Kickstarter Homework – Lesson 1: Quotes and Setting Prices

One of the first things to do when setting up a Kickstarter is to figure out how much it will cost you to actually fulfill…

Pints and Pawns: Playtesting with London On Board

Pints and Pawns: Playtesting with London On Board

I was in London on business when I did a search for board game events and discovered London On Board, a London board gaming club….

Hosting an Unpub Mini Event

Hosting an Unpub Mini Event

Jessica Berlin is not only a stay-at-home mom to a three-year old son and newborn baby (congrats!), she’s also the Chief Operating Officer of Galvanized…

Making Conventions Better for Gamemakers – Celestispiel

Game conventions can serve many useful functions for gamemakers, but they infrequently offer dedicated space to one of the very foundations of the gaming industry:…

Putting the Design in Graphic Design

Putting the Design in Graphic Design

I love graphic design. It’s my favorite part of this whole gamemaking process. I even did it professionally for a while. I like seeing the…

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