It’s OK to Play With Yourself: Designing Solo Rules

It’s OK to Play With Yourself: Designing Solo Rules

What do you do when your gaming group can’t get together and your family is busy with other endevours? You play with yourself of course!…

Testing, 1… 2… 3…

Testing, 1… 2… 3…

The State Of Games podcast was recently all about tips for playtesters. It was right before Unpub 6 in Baltimore, but it’s a good listen…

Fix the problem, not the symptom!

Fix the problem, not the symptom!

Things go wrong in playtests all the time. When something goes wrong in a playtest, it may just be an anomaly of that particular game…

Board Game World View

Board Game World View

Introduction by Peter Vaughan: I often find that the games of Ta-Te Wu are very unique, and offer a perspective I don’t see in other…

Feedback Frenzy: How to (Gracefully!) Offer Your Thoughts

Feedback Frenzy: How to (Gracefully!) Offer Your Thoughts

Guest post by Pete Butler-Davis. From Jasmine: As game designers, my husband Pete and I have been in a position to receive a LOT of…

Get in the game!

Get in the game!

I was once offered the opportunity to write something up for Why I Design Games – Collected essays from established game designers on the theory,…

How Many Times Do I Need to Playtest My Game?

How Many Times Do I Need to Playtest My Game?

Maybe you’ve wondered: Is there a magic number of playtests to aim for? I like to aim for at least 30 playtests. 30 is considered…

Enjoy the Work, Not Your Expectations

Enjoy the Work, Not Your Expectations

The Happy Mitten Games podcast has recently featured guests such as James Ernest, Darrell Louder of Unpub, Richard Bliss, Stronghold Games, Calliope Games, and more….

Hosting an Unpub Mini Event

Hosting an Unpub Mini Event

Jessica Berlin is not only a stay-at-home mom to a three-year old son and newborn baby (congrats!), she’s also the Chief Operating Officer of Galvanized…

Prototypes: How Much Time and Money to Spend

Prototypes: How Much Time and Money to Spend

one designer’s take This is a guest blog post from Chénier La Salle, designer of NY1901 – a game soon to be released by Blue…

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