Q&A: Paul Peterson – Pitching Games at Origins

Q&A: Paul Peterson – Pitching Games at Origins

Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started…

Indie Lessons: Blue Fang Games

Indie Lessons: Blue Fang Games

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

Q&A: Randy Hoyt – A Developer’s Journey

Q&A: Randy Hoyt – A Developer’s Journey

Randy Hoyt is founder and owner of Foxtrot Games. He started as a Designer/Publisher Kickstarter creator, but has since partnered with Renegade Games and found…

Another Perspective From a Game Maker

Another Perspective From a Game Maker

A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers…

Kickstarter Basics: Making a Video

Kickstarter Basics: Making a Video

If you are making a Kickstarter, you are going to have to make a video. Two in fact: One to headline your campaign and one…

Maximizing a Protospiel

Maximizing a Protospiel

Protospiels are an incredible opportunity to refine you design and meet your local gaming community. Here is some advice on how to maximize your next…

Maximizing a Con

Maximizing a Con

It’s one thing to go to a Con to game; it’s a whole other thing to work a con for a KS or as a…

Going to GAMA

Going to GAMA

Most Leaguers have been to game cons, but few have been to the GAMA Trade Show. I know I hadn’t been. Here are some quick…

Mechanical Cousins

Mechanical Cousins

Seth Johnson stops by and we talk about Mechanical Cousins. Different games based around very similar mechanics producing different dynamics and aesthetics. Mechanical Cousins

Indie Lessons: Tabula Digita

Indie Lessons: Tabula Digita

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

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