Play it Forward: Gamemakers

Play it Forward: Gamemakers

I started a public Facebook group yesterday, Breaking Games Backstage. It’s been a fun time setting it up, and we’re off to a great start…

Designing Outside Yourself

Designing Outside Yourself

A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go…

Am I Professional?

Am I Professional?

How’s your New Year’s resolution coming? Did it have anything to do with game design? Run a successful Kickstarter to self-publish your game? Have a…

Steal this Game Idea!!

Steal this Game Idea!!

Almost a year ago, in November of 2014, I presented a piece entitled “Steal this Game Idea!” which became one of our most popular articles…

Graphic Design Tips for Sell Sheets: A Sell Sheet Makeover Part 2

Graphic Design Tips for Sell Sheets: A Sell Sheet Makeover Part 2

Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different…

Giant Walls of Text & Other Sell Sheet Mistakes: A Sell Sheet Makeover

Giant Walls of Text & Other Sell Sheet Mistakes: A Sell Sheet Makeover

I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat,…

Component First: A Design Challenge Part 1

Component First: A Design Challenge Part 1

Part 1 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! – Debate has been…

It Takes Two to Make a Game Go Right

It Takes Two to Make a Game Go Right

Guest Post by Jasmine Davis. Jasmine Davis is a writer and game designer in Pittsburgh, PA. You can find Jasmine’s own thoughts on her website,…

Are You Ready For Some Football?!

Are You Ready For Some Football?!

It’s Thanksgiving season, that time of year where many of us will be sitting down to way too much food, spending time with family, maybe…

Steal this Game Idea!

We game designers are creative people, often to the point that we have WAY too many ideas to be able to see them all become…

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