CUTTHROAT KINGDOMS Part II: Landing a Contract

CUTTHROAT KINGDOMS Part II: Landing a Contract

Introduction by Luke Laurie At the League, we are fortunate that we get the opportunity to interact with so many interesting, creative people – and…

Why do gamemakers go to GENCON?

Why do gamemakers go to GENCON?

Gencon 2016 has come and gone, and many, many members of the gamemaking community were there: designers, developers, publishers, illustrators, manufacturers, distributors, and retailers. What…

FEPH: a Designer’s Lessons Learned

FEPH: a Designer’s Lessons Learned

If you are a game designer going to Gen Con, one of the resources available to you is the First Exposure Playtest Hall. For a…

The League Rundown: April

The League Rundown: April

What was your primary project this month? What game is hot for you right now?

Events for Game Designers 2015

Events for Game Designers 2015

This post is a resource for designers and gamemakers looking for events to: You may find that many of these events occur annually or more…

How to Build a Sell Sheet for Your Game

How to Build a Sell Sheet for Your Game

A good sell sheet can be a key part of getting your game picked up by a publisher. In this piece, I’ll discuss these topics:…