Game Elements and Strange Rituals

Game Elements and Strange Rituals

Sometimes, games emerge from a designer’s mind fully formed and wonderful. Maybe they have some tiny issues here or there, but small tweaks will fix…

10 U.S. Designers You Should Check Out!

10 U.S. Designers You Should Check Out!

So much goodness happening in gaming right now, that I wanted to draw attention to 10 U.S. Game Designers that are always on my radar….

Dice or Cards

Dice or Cards

Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more…

Pitching your game by Video – BostonFIG

Pitching your game by Video – BostonFIG

Guest author Tim Blank is a game designer from Boston, MA. He is the Vice President for the Boston Festival of Indie Games, New England’s…

Cannibalizing Mechanics

Cannibalizing Mechanics

If you’ve played Pandemic, you know how great the infection deck mechanic is: after an outbreak, the discard pile is shuffled and put on top…

Tips for Designing Heavier Games

Tips for Designing Heavier Games

Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new…

Indie Lessons: Mind Control Software

Indie Lessons: Mind Control Software

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

What’s Your Puzzle?

What’s Your Puzzle?

While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for…

The Magicians’ Assistant – Mental Models in Game Design

The Magicians’ Assistant – Mental Models in Game Design

Seth Johnson is one fantastic designer who is particularly strong at understanding theme and the game journey of the player. Seth has been around the…

Stealthy Math

Stealthy Math

If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the…

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