Q&A: Paul Peterson – Pitching Games at Origins

Q&A: Paul Peterson – Pitching Games at Origins

Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started…

Indie Lessons: Blue Fang Games

Indie Lessons: Blue Fang Games

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

Q&A: Randy Hoyt – A Developer’s Journey

Q&A: Randy Hoyt – A Developer’s Journey

Randy Hoyt is founder and owner of Foxtrot Games. He started as a Designer/Publisher Kickstarter creator, but has since partnered with Renegade Games and found…

Q&A: Peter Vaughan – From KS to Board Game Professional

Q&A: Peter Vaughan – From KS to Board Game Professional

Peter Vaughan is founding member of the League of Gamemakers, designer, Kickstarter creator, and currently the Director of Development at Breaking Games. We chat about…

Q&A: Keith Matejka – Expansions, Reprints, and Roll Player

Q&A: Keith Matejka – Expansions, Reprints, and Roll Player

Keith Matejka is designer and publisher (Thunderworks Games) of the critically acclaimed Roll Player and in the middle of a very successful expansion / reprint…

Another Perspective From a Game Maker

Another Perspective From a Game Maker

A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers…

Kickstarter Advanced: People You Can Hire

Kickstarter Advanced: People You Can Hire

To design a game, run a Kickstarter, fulfill, and publish a game takes a ton of skills. For your first Kickstarter, you are probably doing…

Another Perspective on Being a Publisher

Another Perspective on Being a Publisher

Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want…

Kickstarter Basics: Making a Video

Kickstarter Basics: Making a Video

If you are making a Kickstarter, you are going to have to make a video. Two in fact: One to headline your campaign and one…

Maximizing a Protospiel

Maximizing a Protospiel

Protospiels are an incredible opportunity to refine you design and meet your local gaming community. Here is some advice on how to maximize your next…

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